Garden Battle. An AI-focused game using Hierarchical State Machines combined ith Behaviour Trees
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Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
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Título
Garden Battle. An AI-focused game using Hierarchical State Machines combined ith Behaviour TreesAutoría
Tutor/Supervisor; Universidad.Departamento
del Pobil, Ángel; Universitat Jaume I. Departament d'Enginyeria i Ciència dels ComputadorsFecha de publicación
2021-06-09Editor
Universitat Jaume IResumen
This document is the result of my Final Degree Project from the Bachelor’s Degree in
Video Game Design and Development. The game I made, Garden Battle, is an AIfocused one, where I used some popular AI techniques ... [+]
This document is the result of my Final Degree Project from the Bachelor’s Degree in
Video Game Design and Development. The game I made, Garden Battle, is an AIfocused one, where I used some popular AI techniques like Hierarchical State Machines
and Behaviour Trees in order to make a battle simulator game. Unity is the engine that
I chose, and, I used some other tools and programs for other areas such as art, project
organization, etc. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2021
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess