dc.contributor.author | Barbosa Utrera, Arturo | |
dc.contributor.other | del Pobil, Ángel | |
dc.contributor.other | Universitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors | |
dc.date.accessioned | 2021-10-20T10:29:16Z | |
dc.date.available | 2021-10-20T10:29:16Z | |
dc.date.issued | 2021-06-09 | |
dc.identifier.uri | http://hdl.handle.net/10234/195115 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2021 | ca_CA |
dc.description.abstract | This document is the result of my Final Degree Project from the Bachelor’s Degree in
Video Game Design and Development. The game I made, Garden Battle, is an AIfocused one, where I used some popular AI techniques like Hierarchical State Machines
and Behaviour Trees in order to make a battle simulator game. Unity is the engine that
I chose, and, I used some other tools and programs for other areas such as art, project
organization, etc. | ca_CA |
dc.format.extent | 58 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | ca_CA |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.title | Garden Battle. An AI-focused game using Hierarchical State Machines combined ith Behaviour Trees | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |