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dc.contributor.authorBarbosa Utrera, Arturo
dc.contributor.otherdel Pobil, Ángel
dc.contributor.otherUniversitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors
dc.date.accessioned2021-10-20T10:29:16Z
dc.date.available2021-10-20T10:29:16Z
dc.date.issued2021-06-09
dc.identifier.urihttp://hdl.handle.net/10234/195115
dc.descriptionTreball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2021ca_CA
dc.description.abstractThis document is the result of my Final Degree Project from the Bachelor’s Degree in Video Game Design and Development. The game I made, Garden Battle, is an AIfocused one, where I used some popular AI techniques like Hierarchical State Machines and Behaviour Trees in order to make a battle simulator game. Unity is the engine that I chose, and, I used some other tools and programs for other areas such as art, project organization, etc.ca_CA
dc.format.extent58 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/ca_CA
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.titleGarden Battle. An AI-focused game using Hierarchical State Machines combined ith Behaviour Treesca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA


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