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dc.contributor.authorHerrero Rodríguez, Yaiza
dc.contributor.otherMartí Avilés, José Vicente
dc.contributor.otherUniversitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors
dc.date.accessioned2021-10-20T10:20:26Z
dc.date.available2021-10-20T10:20:26Z
dc.date.issued2021-07-14
dc.identifier.urihttp://hdl.handle.net/10234/195112
dc.descriptionTreball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2021ca_CA
dc.description.abstractThis document presents the creation and development of a complex world and the narrative that goes along with it, and how it is translated to a stylized visual product which is the art for a RPG game. The document will cover from the early idea, the construction of the world, the development of the narrative, character design, concept art, passing through 3D modeling, VFX, textures and assembling it all together in a little demo/showcase using Unreal Engine 4. Other software that have been used in this project: Blender 2.92, Procreate, Substance Painter and Designer, etc.ca_CA
dc.format.extent62 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/ca_CA
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.subjectvideo gameca_CA
dc.subjectworldbuildingca_CA
dc.subjectvideo artca_CA
dc.subjectnarrativeca_CA
dc.subjectRPGca_CA
dc.subjectstylized artca_CA
dc.subjectillustrationca_CA
dc.titleThe step beteween narrative and art: materializing a story into a visible productca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA


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