The step beteween narrative and art: materializing a story into a visible product
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Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadatos
Título
The step beteween narrative and art: materializing a story into a visible productAutoría
Tutor/Supervisor; Universidad.Departamento
Martí Avilés, José Vicente; Universitat Jaume I. Departament d'Enginyeria i Ciència dels ComputadorsFecha de publicación
2021-07-14Editor
Universitat Jaume IResumen
This document presents the creation and development of a complex world and the narrative that goes
along with it, and how it is translated to a stylized visual product which is the art for a RPG game. The
document ... [+]
This document presents the creation and development of a complex world and the narrative that goes
along with it, and how it is translated to a stylized visual product which is the art for a RPG game. The
document will cover from the early idea, the construction of the world, the development of the
narrative, character design, concept art, passing through 3D modeling, VFX, textures and assembling
it all together in a little demo/showcase using Unreal Engine 4. Other software that have been used in
this project: Blender 2.92, Procreate, Substance Painter and Designer, etc. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2021
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess