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dc.contributor.authorKwiek, Dominik Konrad
dc.contributor.otherCasteleyn, Sven
dc.contributor.otherUniversitat Jaume I. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2021-10-20T06:47:15Z
dc.date.available2021-10-20T06:47:15Z
dc.date.issued2021-07-15
dc.identifier.urihttp://hdl.handle.net/10234/195096
dc.descriptionTreball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2021ca_CA
dc.description.abstractThis project is an elaboration of a real-time mobile strategy video game that consists of a simplification of the classics of real-time strategy (RTS) genre from PC platforms through a hexagonal grid, a simplification of the resource system and a dynamic user interface (UI) system. The resource system includes troops that implement artificial intelligence for their behaviors and act inside the hexagonal grid. This behavior is separated into two areas: individual units that form part of groups, and groups themselves which are assigned to one hexagonal grid. The resources system also includes a building system that allows placing structures in the grid. The grid only appears in the areas where the player can interact with.ca_CA
dc.format.extent62 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/ca_CA
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.titleSynthesis, conceptualization and development of real-time strategy game prototype for mobile and PC platformsca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA


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