Synthesis, conceptualization and development of real-time strategy game prototype for mobile and PC platforms
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Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadatos
Título
Synthesis, conceptualization and development of real-time strategy game prototype for mobile and PC platformsAutoría
Tutor/Supervisor; Universidad.Departamento
Casteleyn, Sven; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsFecha de publicación
2021-07-15Editor
Universitat Jaume IResumen
This project is an elaboration of a real-time mobile strategy video game that consists of a
simplification of the classics of real-time strategy (RTS) genre from PC platforms through a
hexagonal grid, a simplification ... [+]
This project is an elaboration of a real-time mobile strategy video game that consists of a
simplification of the classics of real-time strategy (RTS) genre from PC platforms through a
hexagonal grid, a simplification of the resource system and a dynamic user interface (UI)
system. The resource system includes troops that implement artificial intelligence for their
behaviors and act inside the hexagonal grid. This behavior is separated into two areas:
individual units that form part of groups, and groups themselves which are assigned to one
hexagonal grid. The resources system also includes a building system that allows placing
structures in the grid. The grid only appears in the areas where the player can interact with. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2021
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess