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dc.contributor.authorFerreras Lozano, Sergio
dc.contributor.otherMartín Núñez, Marta
dc.contributor.otherUniversitat Jaume I. Departament de de Ciències de la Comunicació
dc.date.accessioned2021-10-20T06:32:33Z
dc.date.available2021-10-20T06:32:33Z
dc.date.issued2021-06-08
dc.identifier.urihttp://hdl.handle.net/10234/195095
dc.descriptionTreball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2021ca_CA
dc.description.abstractIn this final degree work I’ve created a puzzle game with emergent narrative called Mimicry. Mimicry is a game created with the aim of mixing emergent narrative with puzzles, thus reaching an experience that can be enjoyable both for people looking for a meaning to the game and for those who just want a challenge. The results obtained have been quite satisfactory in terms of gameplay and narrative, and the game has been finished in the 300 hours of development that was requested.ca_CA
dc.format.extent60 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/ca_CA
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.titlemimicry An experimental puzzle game mixed with emergent narrativeca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA


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