Enforcement of a realistic NPC and environment in order to develop a horror video game in Unreal Engine 4
Metadades
Mostra el registre complet de l'elementcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadades
Títol
Enforcement of a realistic NPC and environment in order to develop a horror video game in Unreal Engine 4Tutor/Supervisor; Universitat.Departament
Martí Avilés, José Vicente; Universitat Jaume I. Departament d'Enginyeria i Ciència dels ComputadorsData de publicació
2021-07-13Editor
Universitat Jaume IResum
The hereby document represents the Final Report for a bachelor’s thesis on
Video Game Design and Development. The following work consists of the
design and development of La Vuelta, a video game based on the creation ... [+]
The hereby document represents the Final Report for a bachelor’s thesis on
Video Game Design and Development. The following work consists of the
design and development of La Vuelta, a video game based on the creation of
emergence narrative that is created at run time by a NPC (Non Player
Character) whose behaviour changes depending on player’s decisions. More
specifically, the aim is to produce unique narrative experiences to enable
the player to construct its own version of the story and to keep the player
immersed in a realistic game world. The video game could be classified in
the First Person Exploration genre with horror theme, it will be developed
in Unreal Engine 4 for PC using systemic design and blueprints [-]
Paraules clau / Matèries
Descripció
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2021
Tipus de document
info:eu-repo/semantics/bachelorThesisDrets d'accés
info:eu-repo/semantics/openAccess