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Enforcement of a realistic NPC and environment in order to develop a horror video game in Unreal Engine 4
dc.contributor.author | Fernández-Montañés Domínguez, Miguel | |
dc.contributor.other | Martí Avilés, José Vicente | |
dc.contributor.other | Universitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors | |
dc.date.accessioned | 2021-10-20T06:28:16Z | |
dc.date.available | 2021-10-20T06:28:16Z | |
dc.date.issued | 2021-07-13 | |
dc.identifier.uri | http://hdl.handle.net/10234/195094 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2021 | ca_CA |
dc.description.abstract | The hereby document represents the Final Report for a bachelor’s thesis on Video Game Design and Development. The following work consists of the design and development of La Vuelta, a video game based on the creation of emergence narrative that is created at run time by a NPC (Non Player Character) whose behaviour changes depending on player’s decisions. More specifically, the aim is to produce unique narrative experiences to enable the player to construct its own version of the story and to keep the player immersed in a realistic game world. The video game could be classified in the First Person Exploration genre with horror theme, it will be developed in Unreal Engine 4 for PC using systemic design and blueprints | ca_CA |
dc.format.extent | 63 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | ca_CA |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.subject | video game | ca_CA |
dc.subject | Unreal Engine 4 | ca_CA |
dc.subject | NPC (Non Player Character) | ca_CA |
dc.subject | immersion | ca_CA |
dc.subject | game design | ca_CA |
dc.title | Enforcement of a realistic NPC and environment in order to develop a horror video game in Unreal Engine 4 | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
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VJ1241