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3D to 2D transformation of environment and characters in videogames
dc.contributor.author | Morales Sanchez, Francisco Miguel | |
dc.contributor.other | Martí Avilés, José Vicente | |
dc.contributor.other | Universitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors | |
dc.date.accessioned | 2021-01-21T15:06:19Z | |
dc.date.available | 2021-01-21T15:06:19Z | |
dc.date.issued | 2020-07-07 | |
dc.identifier.uri | http://hdl.handle.net/10234/191330 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2019/2020 | ca_CA |
dc.description.abstract | To use different programs and techniques to convert 3D character and scene modeling to 2D character and scenario modeling. To create several Demos that implement this technique with different uses, to observe its potential and possible errors | ca_CA |
dc.format.extent | 59 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights | Atribución-NoComercial-CompartirIgual 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | * |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.title | 3D to 2D transformation of environment and characters in videogames | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
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Grau en Disseny i Desenvolupament de Videojocs [283]
VJ1241