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dc.contributor.authorGodoy Rodriguez, Aythami
dc.contributor.otherChover Selles, Miguel
dc.contributor.otherUniversitat Jaume I. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2021-01-21T11:18:32Z
dc.date.available2021-01-21T11:18:32Z
dc.date.issued2020-06-09
dc.identifier.urihttp://hdl.handle.net/10234/191319
dc.descriptionTreball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2019/2020ca_CA
dc.description.abstractThis document is the report of the project presented for the bachelor’s thesis, which has been written in order to record the development process of all the parts that make up the final result, as well as to present the information that can be extracted through it. The project, as will be revealed during its reading, is focused on the creation of graphic assets (models, animations, etc.), the drafting of a valid narrative framework for a video game, the elaboration of complex scenarios in the game engine (and the resolution of all the problems involved) and the subsequent assembly of all these elements through key scripts. There will also be a small section dedicated to sound, which corresponds to the last of the groups of assets into which the document is divided.ca_CA
dc.format.extent48 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.titleCreation and composition of different narrative and graphic components of a video gameca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA


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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
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