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3D mesh voxelization
dc.contributor.author | Ferrando Mazarro, Adrián | |
dc.contributor.other | Morales Escrig, Antonio | |
dc.contributor.other | Universitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors | |
dc.date.accessioned | 2019-09-10T12:33:11Z | |
dc.date.available | 2019-09-10T12:33:11Z | |
dc.date.issued | 2019-07-09 | |
dc.identifier.uri | http://hdl.handle.net/10234/183709 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2019 | ca_CA |
dc.description.abstract | This paper tries to make an approach to the use of voxels as a basic element of a videogame agent, both in terms of visualization and interaction through the use of a Unity game engine plug-in. | ca_CA |
dc.format.extent | 44 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights | Atribución-NoComercial-CompartirIgual 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | * |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.title | 3D mesh voxelization | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
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Grau en Disseny i Desenvolupament de Videojocs [271]
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