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Emergency behaviors as a firts-class mechanic in video games
dc.contributor.author | Sanz Ferrero, Ricardo | |
dc.contributor.other | García Fernández, Luis Amable | |
dc.contributor.other | Universitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors | |
dc.date.accessioned | 2019-09-02T10:24:58Z | |
dc.date.available | 2019-09-02T10:24:58Z | |
dc.date.issued | 2019-06 | |
dc.identifier.uri | http://hdl.handle.net/10234/183613 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2019 | ca_CA |
dc.description.abstract | This document consists on the project report of the Video Games Design and Development Degree Final Project by Ricardo Sanz Ferrero. The project consists on exploring how to integrate the emergency behaviors applied to multi-agent systems as an active element in a video game with the objective of providing unpredictability and unexpected behaviors for the player. These emergent behaviors will occur when the agents interact between them, with the scenario or with the player. Besides, the project presents a great focus on the squad’s coordination and battles between them applying these emergent behaviors. All these emergent behaviors are delimited by a set of parameters which are easily manipulated by anyone allowing scalability and understandability. | ca_CA |
dc.format.extent | 99 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights | Atribución-CompartirIgual 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-sa/4.0/ | * |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.subject | unpredictability | ca_CA |
dc.subject | complex systems | ca_CA |
dc.subject | emergency behaviors | ca_CA |
dc.subject | multi-agent systems | ca_CA |
dc.subject | emergency parameters | ca_CA |
dc.subject | squads coordination and battles | ca_CA |
dc.title | Emergency behaviors as a firts-class mechanic in video games | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
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