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dc.contributor.authorArlandis Daviu, Antoni
dc.contributor.otherMartín Núñez, Marta
dc.contributor.otherUniversitat Jaume I. Departament de la Comunicació
dc.date.accessioned2019-08-30T10:43:34Z
dc.date.available2019-08-30T10:43:34Z
dc.date.issued2019-05
dc.identifier.urihttp://hdl.handle.net/10234/183589
dc.descriptionTreball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2019ca_CA
dc.description.abstractThis document presents the fnal report of the Video Game Design and Development project. The work consists in the implementation of game mechanics to implement. From the simple mechanics such as the tracking of the head and the drivers, to the more complex as can be the grip of adaptive. All these mechanisms are implemented in the most effcient manner possible. Unity is the game engine used, working in an immersive experience through the use of sound, profles of post-processing and lighting designs with a result that is optimized for the VR.ca_CA
dc.format.extent54 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rightsAtribución-NoComercial-CompartirIgual 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/*
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.subjectvideo gameca_CA
dc.subjectvirtual realityca_CA
dc.subjectpuzzlesca_CA
dc.subjectimmersive technologiesca_CA
dc.subjectoculus riftca_CA
dc.titleImplementation of immersive technologies with Virtual Reality to a video gameca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA


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