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dc.contributor.authorBabiloni Ferrando, Andrea
dc.contributor.otherSilvestre-López, Antonio-José
dc.contributor.otherUniversitat Jaume I. Departament d'Estudis Anglesos
dc.date.accessioned2019-01-14T13:22:19Z
dc.date.available2019-01-14T13:22:19Z
dc.date.issued2018-07-12
dc.identifier.urihttp://hdl.handle.net/10234/179673
dc.descriptionTreball Final de Màster Universitari en Professor/a d'Educació Secundària Obligatòria i Batxillerat, Formació Professional i Ensenyaments d'Idiomes. Codi: SAP419. Curs: 2017/2018.ca_CA
dc.description.abstractGame-Based Learning focusses on getting people to learn about a certain subject or getting a certain skill by means of playing (García et al., 2008). This paper introduces a traditional game such as a cards game and an ICT-based game such as Kahoot! into a 21 students’ classroom in a 3rd year of Secondary Education. The study aims to investigate the students’ perceptions about a traditional game and a more interactive game introducing the ICTs in the classroom. Two identical qualitative questionnaires were devised in order to collect the data about the students’ perceptions on both games. The parameters rated in those questionnaires are satisfaction, motivation, engagement, difficulty and learning usefulness. Results show the efficacy of introducing games in general into the routine classroom practices with a little leaning in favour of the ICTbased game, and call for further research with other types of students in regard to other academic and educational contexts and with different levels of English.ca_CA
dc.format.extent29 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rightsAtribución-NoComercial-CompartirIgual 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/*
dc.subjectMàster Universitari en Professor/a d'Educació Secundària Obligatòria i Batxillerat, Formació Professional i Ensenyaments d'Idiomesca_CA
dc.subjectMáster Universitario en Profesor/a de Educación Secundaria Obligatoria y Bachillerato, Formación Profesional y Enseñanzas de Idiomasca_CA
dc.subjectMaster's Degree in Secondary Education, Vocational Training and Language Teachingca_CA
dc.subjectGame-Based Learningca_CA
dc.subjectGamificationca_CA
dc.subjectTraditional gamesca_CA
dc.subjectICT-based gamesca_CA
dc.subjectStudents’ perceptionsca_CA
dc.titleGame-Based Learning in Secondary Education: an analysis of the students’ perceptions about traditional and ICT-based games in the EFL classroomca_CA
dc.typeinfo:eu-repo/semantics/masterThesisca_CA
dc.educationLevelEstudios de Postgradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA


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Atribución-NoComercial-CompartirIgual 4.0 Internacional
Except where otherwise noted, this item's license is described as Atribución-NoComercial-CompartirIgual 4.0 Internacional