Game-Based Learning in Secondary Education: an analysis of the students’ perceptions about traditional and ICT-based games in the EFL classroom
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Game-Based Learning in Secondary Education: an analysis of the students’ perceptions about traditional and ICT-based games in the EFL classroomAutoria
Tutor/Supervisor; Universitat.Departament
Silvestre-López, Antonio-José; Universitat Jaume I. Departament d'Estudis AnglesosData de publicació
2018-07-12Editor
Universitat Jaume IResum
Game-Based Learning focusses on getting people to learn about a certain subject or
getting a certain skill by means of playing (García et al., 2008). This paper introduces a
traditional game such as a cards game and ... [+]
Game-Based Learning focusses on getting people to learn about a certain subject or
getting a certain skill by means of playing (García et al., 2008). This paper introduces a
traditional game such as a cards game and an ICT-based game such as Kahoot! into a 21
students’ classroom in a 3rd year of Secondary Education. The study aims to investigate
the students’ perceptions about a traditional game and a more interactive game
introducing the ICTs in the classroom. Two identical qualitative questionnaires were
devised in order to collect the data about the students’ perceptions on both games. The
parameters rated in those questionnaires are satisfaction, motivation, engagement,
difficulty and learning usefulness. Results show the efficacy of introducing games in
general into the routine classroom practices with a little leaning in favour of the ICTbased
game, and call for further research with other types of students in regard to other
academic and educational contexts and with different levels of English. [-]
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Descripció
Treball Final de Màster Universitari en Professor/a d'Educació Secundària Obligatòria i Batxillerat, Formació Professional i Ensenyaments d'Idiomes. Codi: SAP419. Curs: 2017/2018.
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info:eu-repo/semantics/masterThesisDrets d'accés
info:eu-repo/semantics/openAccess
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