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dc.contributor.authorCórcoles Molina, Luis
dc.contributor.otherMartínez Salvador, Begoña
dc.contributor.otherUniversitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors
dc.date.accessioned2018-03-21T15:58:00Z
dc.date.available2018-03-21T15:58:00Z
dc.date.issued2017-07-24
dc.identifier.urihttp://hdl.handle.net/10234/173550
dc.descriptionTreball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016/2017ca_CA
dc.description.abstractThe purpose of this work is the development and implementation of a 2D video game with side scroll of fight (beat’em up) [2] with some parts of roguelike [3]. It will be implemented with the game engine Unity3D. The main improvement is to get a better gameplay to make the games more replayable. Bearing in mind this goal, every character has its unique skills and when we finish a round we can choose an upgrade for them. There will be different enemies with different AI to make the progress of the player more difficult.ca_CA
dc.format.extent69 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rights.urihttp://rightsstatements.org/vocab/CNE/1.0/*
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.subject2D Video Gameca_CA
dc.subjectbeat’em upca_CA
dc.subjectroguelikeca_CA
dc.subjectArtificial Intelligenceca_CA
dc.subjectpixel artca_CA
dc.subjectcollision systemca_CA
dc.titleDesign and implementation of a 2D video game beat'em up with roguelike mechanicsca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/restrictedAccessca_CA


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