Design and implementation of a 2D video game beat'em up with roguelike mechanics
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Mostra el registre complet de l'elementcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
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TFG-TFMAquest recurs és restringit
Metadades
Títol
Design and implementation of a 2D video game beat'em up with roguelike mechanicsAutoria
Tutor/Supervisor; Universitat.Departament
Martínez Salvador, Begoña; Universitat Jaume I. Departament d'Enginyeria i Ciència dels ComputadorsData de publicació
2017-07-24Editor
Universitat Jaume IResum
The purpose of this work is the development and implementation of a 2D
video game with side scroll of fight (beat’em up) [2] with some parts of roguelike [3].
It will be implemented with the game engine Unity3D. The ... [+]
The purpose of this work is the development and implementation of a 2D
video game with side scroll of fight (beat’em up) [2] with some parts of roguelike [3].
It will be implemented with the game engine Unity3D. The main improvement is to
get a better gameplay to make the games more replayable. Bearing in mind this
goal, every character has its unique skills and when we finish a round we can
choose an upgrade for them. There will be different enemies with different AI to
make the progress of the player more difficult. [-]
Paraules clau / Matèries
Descripció
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016/2017
Tipus de document
info:eu-repo/semantics/bachelorThesisDrets d'accés
http://rightsstatements.org/vocab/CNE/1.0/
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info:eu-repo/semantics/restrictedAccess