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dc.contributor.authorMartínez Roda, Rubén
dc.contributor.otherSanchiz Martí, José Miguel
dc.contributor.otherUniversitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors
dc.date.accessioned2018-02-13T11:16:22Z
dc.date.available2018-02-13T11:16:22Z
dc.date.issued2016
dc.identifier.urihttp://hdl.handle.net/10234/172761
dc.descriptionTreball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2015-2016ca_CA
dc.description.abstractThis document describes the technical proposal for the design and implementation of the necessary features for the operation of a video game in which objects in two and three dimensions are found. These characteristics are the level mechanics, a world’s full level and much of the objects that form, as well as the character interaction with the world. The game will be developed using the Unity 3D game engine. Environmental models and 3D objects will be made in 3D Studio and textures and sprites in Krita.ca_CA
dc.format.extent100 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rights.urihttp://rightsstatements.org/vocab/CNE/1.0/*
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.subjectLevel designca_CA
dc.subjectModel in 3Dca_CA
dc.subjectVideogame programmingca_CA
dc.subjectUnity 3Dca_CA
dc.titleDesign and implementation of mechanics, 3D ambient and objects for a 2D/3D platform videogameca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/restrictedAccessca_CA


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