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Design and implementation of mechanics, 3D ambient and objects for a 2D/3D platform videogame
dc.contributor.author | Martínez Roda, Rubén | |
dc.contributor.other | Sanchiz Martí, José Miguel | |
dc.contributor.other | Universitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors | |
dc.date.accessioned | 2018-02-13T11:16:22Z | |
dc.date.available | 2018-02-13T11:16:22Z | |
dc.date.issued | 2016 | |
dc.identifier.uri | http://hdl.handle.net/10234/172761 | |
dc.description | Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2015-2016 | ca_CA |
dc.description.abstract | This document describes the technical proposal for the design and implementation of the necessary features for the operation of a video game in which objects in two and three dimensions are found. These characteristics are the level mechanics, a world’s full level and much of the objects that form, as well as the character interaction with the world. The game will be developed using the Unity 3D game engine. Environmental models and 3D objects will be made in 3D Studio and textures and sprites in Krita. | ca_CA |
dc.format.extent | 100 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights.uri | http://rightsstatements.org/vocab/CNE/1.0/ | * |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.subject | Level design | ca_CA |
dc.subject | Model in 3D | ca_CA |
dc.subject | Videogame programming | ca_CA |
dc.subject | Unity 3D | ca_CA |
dc.title | Design and implementation of mechanics, 3D ambient and objects for a 2D/3D platform videogame | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/restrictedAccess | ca_CA |
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