Design and implementation of mechanics, 3D ambient and objects for a 2D/3D platform videogame
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Show full item recordcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
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Title
Design and implementation of mechanics, 3D ambient and objects for a 2D/3D platform videogameAuthor (s)
Tutor/Supervisor; University.Department
Sanchiz Martí, José Miguel; Universitat Jaume I. Departament d'Enginyeria i Ciència dels ComputadorsDate
2016Publisher
Universitat Jaume IAbstract
This document describes the technical proposal for the design and implementation
of the necessary features for the operation of a video game in which objects in two
and three dimensions are found. These characteristics ... [+]
This document describes the technical proposal for the design and implementation
of the necessary features for the operation of a video game in which objects in two
and three dimensions are found. These characteristics are the level mechanics, a
world’s full level and much of the objects that form, as well as the character
interaction with the world. The game will be developed using the Unity 3D game
engine. Environmental models and 3D objects will be made in 3D Studio and textures
and sprites in Krita. [-]
Subject
Description
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2015-2016
Type
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