Listar Grau en Disseny i Desenvolupament de Videojocs por título
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Paintball, The Game. A multiplayer online first person shooter game
Universitat Jaume I (2016-07-06)This document describes the development of an online multiplayer first person shooter game inspired by the sport known as paintball. The areas explored in the project are character designing (art and animations), gameplay ... -
Pediatriapp 2D. Gamification of pediatric health procedures
Universitat Jaume I (2021-06-10)This document represents the Final Degree Work report of Fernando Soria Mascarós in Video Game Design and Development. This work consists of the development of an application aimed at minors that will explain, through ... -
Performing a High Realistic Video Game Environment
Universitat Jaume I (2022-05-25)One of the most important parts of video game development is the art style of the game. There are different types of art, from cartoon to realistic. In this case we use the realistic style which is characterised by its ... -
Physical Activity Motivator
Universitat Jaume I (2021-07-13)This document explains how this project about an motivating of physical activity application was developed, which is consists in make the user to move within the campus and could use it as a guide through it. -
PLAYFOOD AR
Universitat Jaume I (2020-07-07)This document tries to explain a new application focused on catering, powered by the most innovative technologies and accompanied by the idea of using gamification as a form of loyalty through the video games. -
Portal Venture: Development of a virtual reality puzzle video game that features a portals mechanic
Universitat Jaume I (2022-05-11)This document constitutes the project Final Degree Project report of the Video Games Design and Development bachelor’s degree by Miguel Ángel López Baranda. The project consists in a virtual reality video game developed ... -
Powerbot escape: AI behaviours for enemy NPCS
Universitat Jaume I (2021-06-09)The proposal for the final degree project is based on the development of artificial intelligence behaviours for the enemy NPCs from a Rogue-Like game. These NPCs use predefined rules and decision trees to decide their ... -
Pravida
Universitat Jaume I (2019-06)This work consists in the development in Unity3D of an open-world video game in which the player can de-stress by living the life of his character in a town with many activities and varied professions. These activities ... -
Procedural generation of optimized maps for survival video games
Universitat Jaume I (2018-06)The goal of this End-of-Degree project has been to create a random world that adapts to the needs of the developed video game in this project. In the last years, there has been a great stake for random generation techniques ... -
Procedural plot generation in videogames to extend the player’s agency in narrative
Universitat Jaume I (2016)This Degree's Final Project is aimed at the development of a Procedural Plot Generationon system in a videogame capable of creating a consistent and interesting narrative which provides the player with a high level of ... -
Procedural Terrain Generation A Study
Universitat Jaume I (2019-07)The main objective of this work is to serve as an introduction to the world of Procedural Terrain Generation, by explaining a number of techniques used to create different parts of terrain and highlighting the one I found ... -
Procedural tree mesh generator plugin for Blender
Universitat Jaume I (2021-07-14)The goal of this End-of-Degree project has been to create a useful tool that works on a procedural way in order to create unique vegetation tree models that adapts to the needs of each user. In the last decade, procedural ... -
Programming of Different Mechanics and Systems Applied to an Adventure Game: Tres Fábulas Geniales
Universitat Jaume I (2020-07-08)This document aims to summarize the work done for the Bachelor’s Degree in Video Games Design and Development at the Jaume I University. This work consists of the process of developing part of a video game, focusing on ... -
Programming of image processing algorithms on GPU using cuda technology
Universitat Jaume I (2019-06)This document is the final work of degree memory that aims to explain and demonstrate its development. The work consists of the development of a dynamic library in C++ and CUDA technology with image processing algorithms. ... -
Programming of processing algorithm of the image on GPU using cuda technology
Universitat Jaume I (2019-07)The reason for the TFG is related to the need that the company AUTIS has, to find a solution to reduce the use of the CPU during the taking and the processing of images, using LabVIEW software, in the project of dynamic ... -
Programming, development and optimization techniques to help the programmer to enhance the code of a game
Universitat Jaume I (2016-10-10)This Final Degree Project is based on programming, research and implementation of some techniques that help programmers to optimize their work time and improve the quality of the code in order to make implementations ... -
Project Incandescence: Design and development of a geolocated experience
Universitat Jaume I (2016-10-11)As years go by, more and more everyday objects are getting interconnected and aware of their environment. This technological fabric being woven across our lives opens up opportunities never seen before. The communication ... -
Project Rifters
Universitat Jaume I (2020-07-24)This final degree project consists of the development of a competitive multiplayer game based on magic. This work has been done in the Game Lab program of Hanzehogeschool, being part of the Erasmus+ program 2019/2020. ... -
Psychological terror experience with photorealistic models and illumination
Universitat Jaume I (2017-07-13)This Project contain the design and development of a realistic 3D experience with the main goal of transmit fear, loneliness and suspense to the player. This experience is based on a realistic environment and characters ... -
Queen´s Fate. 3D modeling and development of a multiplayer fighting game
Universitat Jaume I (2021-06-09)Motivation The main motivation for this work is wanting to develop a project in which the artistic section has to be worked on thoroughly, since it is the section I’m most interested in, and in a game of this style it ...