Queen´s Fate. 3D modeling and development of a multiplayer fighting game
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Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadatos
Título
Queen´s Fate. 3D modeling and development of a multiplayer fighting gameAutoría
Tutor/Supervisor; Universidad.Departamento
Díaz García, Diego José; Universitat Jaume I. Departament d'Enginyeria de Sistemes Industrials i DissenyFecha de publicación
2021-06-09Editor
Universitat Jaume IResumen
Motivation
The main motivation for this work is wanting to develop a project in which the artistic section has to
be worked on thoroughly, since it is the section I’m most interested in, and in a game of this style ... [+]
Motivation
The main motivation for this work is wanting to develop a project in which the artistic section has to
be worked on thoroughly, since it is the section I’m most interested in, and in a game of this style it is
important that the models and animations are well worked. It also is a project that wraps all the
contents of the degree, since it goes though the whole process of developing a video game, including
the construction of the plot, the conceptual design of characters, environments, menus and HUD, the
modeling and animation of said characters, the design of the game mechanics, the application of
gamification techniques to balance the gameplay, and the coding of all the game logic, thus, being
able to complete this project would mean that I’ve acquired all the necessary knowledge that is
expected to acquire after finishing this degree.
Objectives
The objective is to develop a complete game with original models and animations in which players
fight each other in a 2D combat system, with many interesting mechanics that offer an extended
gameplay.
Environment and Initial State
The project is going to be entirely developed by a single individual, myself, working on my own with
my own equipment. It Started from a completely blank canvas, and the only previous knowledge
came from all the projects developed at the degree.
I made the decision to develop it using mainly three softwares: Blender for 3D modeling, Photoshop
for texturing and 2D sprites (like HUD icons, menus, etc), and Unity as a game engine. I came to this
decision since those are programs I’ve previously worked with and I feel quite comfortable using
them. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2021
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess