• closedAccess   Procedural Terrain Generation A Study 

      Andújar De Andrés, Francisco Universitat Jaume I (2019-07)
      The main objective of this work is to serve as an introduction to the world of Procedural Terrain Generation, by explaining a number of techniques used to create different parts of terrain and highlighting the one I found ...
    • openAccess   Procedural tree mesh generator plugin for Blender 

      Lorite Lozano, Pablo Universitat Jaume I (2021-07-14)
      The goal of this End-of-Degree project has been to create a useful tool that works on a procedural way in order to create unique vegetation tree models that adapts to the needs of each user. In the last decade, procedural ...
    • closedAccess   Programming of Different Mechanics and Systems Applied to an Adventure Game: Tres Fábulas Geniales 

      Beltran Bellés, Àlex Universitat Jaume I (2020-07-08)
      This document aims to summarize the work done for the Bachelor’s Degree in Video Games Design and Development at the Jaume I University. This work consists of the process of developing part of a video game, focusing on ...
    • closedAccess   Programming of image processing algorithms on GPU using cuda technology 

      Ródenas Romero, Sergio Universitat Jaume I (2019-06)
      This document is the final work of degree memory that aims to explain and demonstrate its development. The work consists of the development of a dynamic library in C++ and CUDA technology with image processing algorithms. ...
    • openAccess   Programming of processing algorithm of the image on GPU using cuda technology 

      Insa Moreno, David Universitat Jaume I (2019-07)
      The reason for the TFG is related to the need that the company AUTIS has, to find a solution to reduce the use of the CPU during the taking and the processing of images, using LabVIEW software, in the project of dynamic ...
    • closedAccess   Programming, development and optimization techniques to help the programmer to enhance the code of a game 

      Rodríguez Sánchez., David Universitat Jaume I (2016-10-10)
      This Final Degree Project is based on programming, research and implementation of some techniques that help programmers to optimize their work time and improve the quality of the code in order to make implementations ...
    • openAccess   Project Incandescence: Design and development of a geolocated experience 

      Bermejo Rodríguez, Guzmán Universitat Jaume I (2016-10-11)
      As years go by, more and more everyday objects are getting interconnected and aware of their environment. This technological fabric being woven across our lives opens up opportunities never seen before. The communication ...
    • openAccess   Project Rifters 

      Dalmau Alacreu, Joan Universitat Jaume I (2020-07-24)
      This final degree project consists of the development of a competitive multiplayer game based on magic. This work has been done in the Game Lab program of Hanzehogeschool, being part of the Erasmus+ program 2019/2020. ...
    • openAccess   Psychological terror experience with photorealistic models and illumination 

      Arroyo Arrebola, Manuel Universitat Jaume I (2017-07-13)
      This Project contain the design and development of a realistic 3D experience with the main goal of transmit fear, loneliness and suspense to the player. This experience is based on a realistic environment and characters ...
    • openAccess   Queen´s Fate. 3D modeling and development of a multiplayer fighting game 

      Moreno Díez, Alexandra Universitat Jaume I (2021-06-09)
      Motivation The main motivation for this work is wanting to develop a project in which the artistic section has to be worked on thoroughly, since it is the section I’m most interested in, and in a game of this style it ...
    • closedAccess   Real world to 3D terrain in Unity 

      Ortells Recatalà, Vicent Universitat Jaume I (2017)
      The concept of this project is to create an application to transform a portion of the real-world map into a 3D terrain, with the game engine Unity, with an easy-to-use interface, so people with low video game design ...
    • openAccess   Recreation of a Realistic Ecosystem 

      Sanz Sempere, Jaume Universitat Jaume I (2020-09-23)
      As previously mentioned, the main goal of this Final Degree Project is to find a way to recreate ecosystems that act as close to real ecosystems as possible so that they can be applied to different video games in the ...
    • openAccess   Relabeat a procedural game based on procedual music 

      Pizana García, José María Universitat Jaume I (2018-07)
      In this document two different aspects will be presented: the first one is the ideation and programming of two complex algorithms, one that generates music semi-procedurally and other that generates a 3D environment based ...
    • openAccess   Ride or Die:VR 

      Fernández Moyano, Jon Andoni Universitat Jaume I (2019-07)
      The motivation for the realization of this project arose when I had the idea in my head to adapt conventional skate games to Virtual Reality. Inside my head the idea was quite developed and although there are some existing ...
    • closedAccess   Roots of Life. Therapeutic Aid Kids Thata Suffer From Low Self Esteem And Emotional Loneliness 

      Conca Gómez, Alberto Universitat Jaume I (2018-07)
      This document reports the contents of a project that was under development during three months by a team of seven people. It begins with an introduction describing its purpose and also the components it is made of: a ...
    • openAccess   ROOTS: An Open Source tool for authoring Behaviour Trees in a visual way inside of Unity 

      Simón Picón, Eduardo Universitat Jaume I (2019-07)
      The current document tries to document the whole process of developing an editor tool for the Unity Game Engine, in particular, a node-based GUI for authoring Behaviour Trees which can be used for driving the decision ...
    • openAccess   Ruffidio's Adventure 

      Carboneras Mas, Adrián Universitat Jaume I (2016-07-07)
      This document presents the memory of the final degree project which consists of the development of a platforming videogame in which exists an important AI component. The main idea is that, instead of letting the player ...
    • openAccess   Serious Game Concepts in the Development of a Video Game with VR Technology in Unity 

      Cazorla González, Araceli Universitat Jaume I (2019-06)
      Nowadays, VR video games are filling malls and entertainment locals. Also, little by little VR video games are reaching homes and schools, allowing casual players to live new experiences that traditional console games ...
    • openAccess   Serious game for patients with severe burns treatment 

      Sánchez Alba, Jaime Universitat Jaume I (2023-06-08)
      This document presents the project report of the Video Games Design and Development Degree Final project by Jaime Sánchez Alba. There are many people who suffer from severe burns that need to be cured, which causes a ...
    • openAccess   Serious game in VR to improve the visuospatial ability 

      Silvestre Payá, Óscar Universitat Jaume I (2023-07-18)
      This document presents the project report of the Video Games Design and Development Degree Final project conducted by Óscar Silvestre Payá. The project focuses on the development of a serious game leveraging virtual ...