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dc.contributorMolina Morales, Francesc Xavier
dc.contributor.authorAllepuz Cortés, Eduardo Santiago
dc.contributor.otherUniversitat Jaume I. Departament d'Administració d'Empreses i Màrqueting
dc.date.accessioned2016-07-01T06:50:26Z
dc.date.available2016-07-01T06:50:26Z
dc.date.issued2016-06-14
dc.identifier.urihttp://hdl.handle.net/10234/161310
dc.descriptionTreball Final de Grau en en Administració d'Empreses. Codi: AE1049. Curs acadèmic 2015-2016ca_CA
dc.description.abstractIn recent years, many authors have conducted studies on creativity and innovation in the company. In our case, we are going to study one of this creative industries, the videogames industry. Is the economic sector involved with the development, marketing and sales of video games. It encompasses dozens of job disciplines and employs thousands of people worldwide. The purpose of this study is to prove how this industry is, know their history and analyse their work. Furthermore, we are going to show a particular case of this type of company about the creativity in their work process.ca_CA
dc.format.extent60 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rights.urihttp://rightsstatements.org/vocab/CNE/1.0/*
dc.subjectGrau en Administració d'Empresesca_CA
dc.subjectGrado en Administración de Empresasca_CA
dc.subjectBachelor's Degree in Business Administrationca_CA
dc.subjectcreativityca_CA
dc.subjectinnovationca_CA
dc.subjectcreative industryca_CA
dc.subjectvideogamesca_CA
dc.subjectvideogames industryca_CA
dc.titleCreativity and creative industries: a case study of videogames industryca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/restrictedAccessca_CA


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