Creativity and creative industries: a case study of videogames industry
Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
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Metadatos
Título
Creativity and creative industries: a case study of videogames industryAutoría
Tutor/Supervisor
Molina Morales, Francesc XavierTutor/Supervisor; Universidad.Departamento
Universitat Jaume I. Departament d'Administració d'Empreses i MàrquetingFecha de publicación
2016-06-14Editor
Universitat Jaume IResumen
In recent years, many authors have conducted studies on creativity and innovation in the company. In our case, we are going to study one of this creative industries, the videogames industry. Is the economic sector ... [+]
In recent years, many authors have conducted studies on creativity and innovation in the company. In our case, we are going to study one of this creative industries, the videogames industry. Is the economic sector involved with the development, marketing and sales of video games. It encompasses dozens of job disciplines and employs thousands of people worldwide. The purpose of this study is to prove how this industry is, know their history and analyse their work. Furthermore, we are going to show a particular case of this type of company about the creativity in their work process. [-]
Palabras clave / Materias
Descripción
Treball Final de Grau en en Administració d'Empreses. Codi: AE1049. Curs acadèmic 2015-2016
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
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