Creativity and creative industries: a case study of videogames industry
Metadata
Show full item recordcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/97525
comunitat-uji-handle4:
TFG-TFMThis resource is restricted
Metadata
Title
Creativity and creative industries: a case study of videogames industryAuthor (s)
Tutor/Supervisor
Molina Morales, Francesc XavierTutor/Supervisor; University.Department
Universitat Jaume I. Departament d'Administració d'Empreses i MàrquetingDate
2016-06-14Publisher
Universitat Jaume IAbstract
In recent years, many authors have conducted studies on creativity and innovation in the company. In our case, we are going to study one of this creative industries, the videogames industry. Is the economic sector ... [+]
In recent years, many authors have conducted studies on creativity and innovation in the company. In our case, we are going to study one of this creative industries, the videogames industry. Is the economic sector involved with the development, marketing and sales of video games. It encompasses dozens of job disciplines and employs thousands of people worldwide. The purpose of this study is to prove how this industry is, know their history and analyse their work. Furthermore, we are going to show a particular case of this type of company about the creativity in their work process. [-]
Subject
Description
Treball Final de Grau en en Administració d'Empreses. Codi: AE1049. Curs acadèmic 2015-2016
Type
info:eu-repo/semantics/bachelorThesisRights
http://rightsstatements.org/vocab/CNE/1.0/
info:eu-repo/semantics/restrictedAccess
info:eu-repo/semantics/restrictedAccess