ListarInstitute of New Imaging Technologies (INIT) por tema "GPU"
Mostrando ítems 1-4 de 4
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A Multiresolution Approach to Render 3D Models
IOS Press (2013)Image synthesis techniques are present in a wide range of applications as they leverage the amount of information required for creating realistic visualizations. For fast hardware rendering they usually employ a triangle-based ... -
Real-time tessellation of terrain on graphics hardware
Elsevier (2012-04)Synthetic terrain is a key element in many applications, which can lessen the sense of realism if it is not handled correctly. We propose a new technique for visualizing terrain surfaces by tessellating them on the GPU. ... -
View-Dependent Tessellation and Simulation of Ocean Surfaces
Hindawi Publishing Corporation (2014-02)Modeling and rendering realistic ocean scenes have been thoroughly investigated for many years. Its appearance has been studied and it is possible to find very detailed simulations where a high degree of realism is achieved. ... -
Visualization of level-of-detail meshes on the GPU
Springer Verlag (2011-09-01)Extensive research has been carried out in multiresolution models for many decades. The tendency in recent years has been to harness the potential of GPUs to perform the level-of-detail extraction on graphics hardware. The ...