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dc.contributor.authorRemolar, Inmaculada
dc.contributor.authorChover, Miguel
dc.contributor.authorQuirós Bauset, Ricardo
dc.contributor.authorGumbau Portalés, Jesús
dc.contributor.authorCastelló Boscá, Pascual
dc.contributor.authorRebollo Santamaría, Cristina
dc.contributor.authorRamos, Jose Francisco
dc.date.accessioned2012-06-14T11:20:41Z
dc.date.available2012-06-14T11:20:41Z
dc.date.issued2011
dc.identifier.citationLecture notes in computer science (2011), vol. 6670, 118-139ca_CA
dc.identifier.issn0302-9743
dc.identifier.issn1611-3349
dc.identifier.urihttp://hdl.handle.net/10234/41682
dc.description.abstractThe current world economic situation makes it necessary to develop new ways of establishing commercial relationships. One possible solution is to explore the advantages of virtual worlds, and for this reason online virtual trade fairs are becoming more popular in the business world. They enable companies to establish a trade relationship with their customers without the need to visit them in person. This is very attractive for exhibitors because it can save them money, which is a priority for many companies today. In this line, this article presents a multiuser virtual trade fair developed using 3D game engine technologys. Users represented by avatars can interact with each other while they are visiting the virtual fair, which has some interactive objects included in the stands to provide information about the exhibitors. This virtual world is accessible online, and visitors only require a plug-in on their computers to be able to enter the virtual world. The game technology makes it possible to obtain a high degree of realism: very real lighting, cast shadows, collision detection, etc. Moreover, the virtual world presented builds the 3D objects automatically. Participants in the trade fair can customize their virtual stand and the application will generate the code necessary for its inclusion in the rendered virtual world.ca_CA
dc.description.sponsorShipThis work was supported by the Spanish Ministry of Science and Technology project TIN2010-21089-C03-03. And also by Bancaja, project P1 1B2007-56ca_CA
dc.format.extent22 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherSpringerca_CA
dc.relation.isFormatOfThe original publication is available at http://www.springerlink.com/content/x01h82n815204509/ca_CA
dc.rights© Springer-Verlag Berlin Heidelberg 2011ca_CA
dc.rights.urihttp://www.springer.com/open+access/authors+rights?SGWID=0-176704-12-683201-0
dc.subjectVirtual worldsca_CA
dc.subjectGame enginesca_CA
dc.subjectWeb applicationca_CA
dc.subjectBusiness applicationca_CA
dc.subjectMultiuser environmentca_CA
dc.titleDesign of a multiuser virtual trade fair using a game engineca_CA
dc.typeinfo:eu-repo/semantics/articleca_CA
dc.identifier.doihttp://dx.doi.org/10.1007/978-3-642-22336-5_7
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA
dc.type.versioninfo:eu-repo/semantics/submittedVersion


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