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Design of a multiuser virtual trade fair using a game engine
dc.contributor.author | Remolar, Inmaculada | |
dc.contributor.author | Chover, Miguel | |
dc.contributor.author | Quirós Bauset, Ricardo | |
dc.contributor.author | Gumbau Portalés, Jesús | |
dc.contributor.author | Castelló Boscá, Pascual | |
dc.contributor.author | Rebollo Santamaría, Cristina | |
dc.contributor.author | Ramos, Jose Francisco | |
dc.date.accessioned | 2012-06-14T11:20:41Z | |
dc.date.available | 2012-06-14T11:20:41Z | |
dc.date.issued | 2011 | |
dc.identifier.citation | Lecture notes in computer science (2011), vol. 6670, 118-139 | ca_CA |
dc.identifier.issn | 0302-9743 | |
dc.identifier.issn | 1611-3349 | |
dc.identifier.uri | http://hdl.handle.net/10234/41682 | |
dc.description.abstract | The current world economic situation makes it necessary to develop new ways of establishing commercial relationships. One possible solution is to explore the advantages of virtual worlds, and for this reason online virtual trade fairs are becoming more popular in the business world. They enable companies to establish a trade relationship with their customers without the need to visit them in person. This is very attractive for exhibitors because it can save them money, which is a priority for many companies today. In this line, this article presents a multiuser virtual trade fair developed using 3D game engine technologys. Users represented by avatars can interact with each other while they are visiting the virtual fair, which has some interactive objects included in the stands to provide information about the exhibitors. This virtual world is accessible online, and visitors only require a plug-in on their computers to be able to enter the virtual world. The game technology makes it possible to obtain a high degree of realism: very real lighting, cast shadows, collision detection, etc. Moreover, the virtual world presented builds the 3D objects automatically. Participants in the trade fair can customize their virtual stand and the application will generate the code necessary for its inclusion in the rendered virtual world. | ca_CA |
dc.description.sponsorShip | This work was supported by the Spanish Ministry of Science and Technology project TIN2010-21089-C03-03. And also by Bancaja, project P1 1B2007-56 | ca_CA |
dc.format.extent | 22 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Springer | ca_CA |
dc.relation.isFormatOf | The original publication is available at http://www.springerlink.com/content/x01h82n815204509/ | ca_CA |
dc.rights | © Springer-Verlag Berlin Heidelberg 2011 | ca_CA |
dc.rights.uri | http://www.springer.com/open+access/authors+rights?SGWID=0-176704-12-683201-0 | |
dc.subject | Virtual worlds | ca_CA |
dc.subject | Game engines | ca_CA |
dc.subject | Web application | ca_CA |
dc.subject | Business application | ca_CA |
dc.subject | Multiuser environment | ca_CA |
dc.title | Design of a multiuser virtual trade fair using a game engine | ca_CA |
dc.type | info:eu-repo/semantics/article | ca_CA |
dc.identifier.doi | http://dx.doi.org/10.1007/978-3-642-22336-5_7 | |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
dc.type.version | info:eu-repo/semantics/submittedVersion |
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