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Videogames as a tool. The player as artist
dc.contributor.author | Alcón Moreno, Victor Manuel | |
dc.contributor.other | Sáez Soro, Emilio | |
dc.contributor.other | Universitat Jaume I. Departament de Ciències de la Comunicació | |
dc.date.accessioned | 2023-06-28T10:26:19Z | |
dc.date.available | 2023-06-28T10:26:19Z | |
dc.date.issued | 2023-06-08 | |
dc.identifier.uri | http://hdl.handle.net/10234/202984 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2022/2023 | ca_CA |
dc.description.abstract | The basis of this project, the possibility of being able to use and create video games in such a way that the user can generate art while playing and at the same time can use what they have designed and created for other purposes, so that they are not left alone in one amusement or temporary entertainment. This is why, although the idea could be to create a great program that provides a solution to all possible scenarios, that idea is far from being ambitious, so the most appropriate approach will be to test the most appropriate existing tool for this task in a large-scale project, and when considering it, see what the requirements of things that it would need would be and what advantages and limitations the selected tool has. This entire process will serve to gather information on what the tool can offer and what it cannot, pointing out all the limitations that have caused me problems. In this way, the generation of said "guide" will be the final result of what things would be necessary to make a game that would allow my original idea. That is why in this project the idea is to explore that concept, I will use the tool that is closest to the concept I thought of, which will be Minecraft. Minecraft is a survival game with a Low-Poly aesthetic made up of cubes, or at least that was when it was created, the truth is, that today, Minecraft is whatever you want it to be, with enough mods and addons, became the ultimate Sandbox. | ca_CA |
dc.format.extent | 48 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | ca_CA |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.subject | Minecraft | ca_CA |
dc.subject | architecture | ca_CA |
dc.subject | gothic style | ca_CA |
dc.subject | art | ca_CA |
dc.title | Videogames as a tool. The player as artist | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
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Grau en Disseny i Desenvolupament de Videojocs [262]
VJ1241