Videogames as a tool. The player as artist
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Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
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Título
Videogames as a tool. The player as artistAutoría
Tutor/Supervisor; Universidad.Departamento
Sáez Soro, Emilio; Universitat Jaume I. Departament de Ciències de la ComunicacióFecha de publicación
2023-06-08Editor
Universitat Jaume IResumen
The basis of this project, the possibility of being able to use and create video games in
such a way that the user can generate art while playing and at the same time can use
what they have designed and created for ... [+]
The basis of this project, the possibility of being able to use and create video games in
such a way that the user can generate art while playing and at the same time can use
what they have designed and created for other purposes, so that they are not left alone
in one amusement or temporary entertainment.
This is why, although the idea could be to create a great program that provides
a solution to all possible scenarios, that idea is far from being ambitious, so the most
appropriate approach will be to test the most appropriate existing tool for this task in
a large-scale project, and when considering it, see what the requirements of things that
it would need would be and what advantages and limitations the selected tool has. This
entire process will serve to gather information on what the tool can offer and what it
cannot, pointing out all the limitations that have caused me problems. In this way, the
generation of said "guide" will be the final result of what things would be necessary to
make a game that would allow my original idea. That is why in this project the idea is
to explore that concept, I will use the tool that is closest to the concept I thought of,
which will be Minecraft.
Minecraft is a survival game with a Low-Poly aesthetic made up of cubes, or at least
that was when it was created, the truth is, that today, Minecraft is whatever you want
it to be, with enough mods and addons, became the ultimate Sandbox. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2022/2023
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess