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Exploring Artificial Intelligence Techniques in the context of Horror Games
dc.contributor.author | Rayos Belmonte, Daniel | |
dc.contributor.other | Sanz Valero, Pedro José | |
dc.contributor.other | Universitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors | |
dc.date.accessioned | 2018-02-06T15:54:34Z | |
dc.date.available | 2018-02-06T15:54:34Z | |
dc.date.issued | 2016-07-06 | |
dc.identifier.uri | http://hdl.handle.net/10234/172638 | |
dc.description | Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2015/2016 | ca_CA |
dc.description.abstract | This document shows the final result of the final grade project of Grade Design and Game Development. It is about how different structures of artificial intelligence models are developed. This artificial intelligence models can utilize to implementations of a videogame development. This development is an improvement of the artificial intelligences used in the horror genre of videogames. In this document, the Unreal Engine motor is studied, a planning is written and this planning is followed to development the project. Inside of the whole videogames world. This project will focus on the programming skills, leaving others dimensions of the videogames apart. So any other aspects, like artistic effects, graphical effects, sound, level design, will be considered out of the scope of this project. The functionality of this project is to create an informatic application. This application will have three different level games. Each of this levels will show one of the artificial intelligence development. The objective of this project is showing how to do artificial intelligences works using these three levels games. To this aim, three different types of artificial intelligence will be considered. So these different types of artificial intelligence will be developed in an evolutionary way, through diverse NPCs (i.e. non player character), including a basic structure at the very beginning and an ending with NPCs able to learn in autonomous way. | ca_CA |
dc.format.extent | 141 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights.uri | http://rightsstatements.org/vocab/CNE/1.0/ | * |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.title | Exploring Artificial Intelligence Techniques in the context of Horror Games | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/restrictedAccess | ca_CA |
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