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Character modeling and animation for an horror themed game
dc.contributor.author | López Jesús, Adrián | |
dc.contributor.other | Chover Selles, Miguel | |
dc.contributor.other | Universitat Jaume I. Departament de Llenguatges i Sistemes Informàtics | |
dc.date.accessioned | 2017-12-20T12:19:11Z | |
dc.date.available | 2017-12-20T12:19:11Z | |
dc.date.issued | 2016-10 | |
dc.identifier.uri | http://hdl.handle.net/10234/171284 | |
dc.description | Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016/2017 | ca_CA |
dc.description.abstract | Herein is presented the technical proposal for the development of the characters and animations of an horror themed game. There are three roles involved in this TFG according to “El libro blanco del desarrollo español de los videojuegos” [1] : “character modeler”, “rigging technician” and “character animator”. This technical proposal is on the field of 3D art and animation and will use 3D modeling software to generate characters, a game engine to develop game objects, a procedural animation system for the game objects and a demo of the animations in the game engine. The 3D modeling will consist of three models; a female celtic shaman, a nuckelavee (celtic monster half human half horse) and a banshee (celtic spirit). The animations included will be: walk, run, idle, attack, duck, pick up an item and set up a safe zone. | ca_CA |
dc.format.extent | 46 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights.uri | http://rightsstatements.org/vocab/CNE/1.0/ | * |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.subject | horror games’ elements | ca_CA |
dc.subject | 3D character modeling | ca_CA |
dc.subject | game engine | ca_CA |
dc.subject | procedural animation | ca_CA |
dc.subject | rigging | ca_CA |
dc.subject | texturing | ca_CA |
dc.subject | 3D clothes modeling | ca_CA |
dc.subject | mocap | ca_CA |
dc.subject | 3D character animation | ca_CA |
dc.subject | physics | ca_CA |
dc.subject | state machine | ca_CA |
dc.subject | celtic | ca_CA |
dc.subject | horror games | ca_CA |
dc.title | Character modeling and animation for an horror themed game | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/restrictedAccess | ca_CA |
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Grau en Disseny i Desenvolupament de Videojocs [262]
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