Social Live Streaming tools for the development of Virtual Workshops
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Otros documentos de la autoría: García-García, Carlos; Galán Serrano, Julia; Izquierdo Escrig, Raul
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Título
Social Live Streaming tools for the development of Virtual WorkshopsFecha de publicación
2017Editor
Universidad Politécnica de ValenciaISSN
2341-2593Cita bibliográfica
García-García et al. (2017) Mult. J. Edu. Soc & Tec. Sci. Vol. 4 Nº 1 (2017): 37-51Tipo de documento
info:eu-repo/semantics/articleVersión de la editorial
https://polipapers.upv.es/index.php/MUSE/article/view/6347/7490Palabras clave / Materias
Resumen
The increase of Social Media on the Internet has brought an unprecedented
revolution which has changed the existing social communication systems to date.
Currently, a high percentage of population in the developed ... [+]
The increase of Social Media on the Internet has brought an unprecedented
revolution which has changed the existing social communication systems to date.
Currently, a high percentage of population in the developed world has a smartphone
with Internet connection that allows being permanently connected. This enables new
ways of approaching some types of tasks that have traditionally required of
simultaneity in space and time, such as the development of creative proposals by a
large number of people.
Technological advances have allowed, in a relatively short period of time, the size
reduction of a computer to today's mobile devices. Among the multitude of
specifications offered by next-generation devices, the continuous evolution of the
imaging capture systems is a highlight. The existence of both front-facing and rear
cameras, both capable of taking pictures or record video has become widespread in
the majority of mobile devices.
This paper proposes the use of Social Live Streaming Tools in mobile devices in
order to facilitate the development of creative workshops, using the virtual territory
as a co-creation area with the aim of promoting one-to-many communications, so
that a lecturer can perform a mass communication, in real time and delocalized,
without losing the possibility of interacting with the audience. These tools also allow
the possibility for each member of a creative team to swap between different roles
(viewer at some times or lecturer at others), thus stimulating the creative process
through social participation. [-]
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Multidisciplinary Journal for Education, Social and Technological Sciences, Vol. 4 Nº 1 (2017)Derechos de acceso
info:eu-repo/semantics/openAccess
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