Listar Institute of New Imaging Technologies (INIT) por autoría "69c162e0-5123-4d4b-9406-bef2e5832195"
Mostrando ítems 1-20 de 22
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A game development environment to make 2D games
Marin-Lora, Carlos; Chover, Miguel; Rebollo Santamaría, Cristina; Remolar, Inmaculada Universitat de Girona (2020)The creation of video games involves multidisciplinary processes that are not accessible to the general public. Currently, the development environments are very powerful tools, but they also require an advanced technical ... -
A game engine designed to simplify 2D video game development
Chover, Miguel; Marin-Lora, Carlos; Rebollo Santamaría, Cristina; Remolar, Inmaculada Springer Verlag (2020-01-14)In recent years, the increasing popularity of casual games for mobile and web has promoted the development of new editors to make video games easier to create. The development of these interactive applications is on its ... -
Analysing observer preferences when presenting a product in a rendered scene: 2D vs. autostereoscopic 3D displays
Felip, Francisco; Mulet, Elena; Galán Serrano, Julia; Remolar, Inmaculada Taylor & Francis (2018)This research compares the way the image of a product included within a rendered scene shown on an autostereoscopic 3D display is rated versus the same image shown in a 2D display. The purpose is to understand the observer's ... -
Analyzing autostereoscopic environment configurations for the design of videogames
Martínez Sotoca, José; Chover, Miguel; Remolar, Inmaculada; Loreto, Ricardo Springer Verlag (2019)Stereoscopic devices are becoming more popular every day. The 3D visualization that these displays ofer is being used by videogame designers to enhance the user’s game experience. Autostereoscopic monitors ofer the ... -
Balancing Innovation and Responsibility: The e-DIPLOMA Project's Approach to Ethical, Inclusive, Accessible, and Sustainable Research
Gomez-Cambronero, Águeda; Remolar, Inmaculada; Pata, Kai; Eisemann, Elmar; Szécsi, László; Alcañiz, Mariano; Trayanova, Tania; Themistocleous, Sotiris; Libera, Enrico; Ibañez, Francisco (2023)This poster includes project motivation, primary objective and methodology developed at e-DIPLOMA project and emphasize the Responsible Research and Innovation actions implemented in the project. e-DIPLOMA ensures the ... -
Balancing Innovation and Responsibility: The e-DIPLOMA Project's Approach to Ethical, Inclusive, Accessible, and Sustainable Research (video)
Gomez-Cambronero, Águeda; Remolar, Inmaculada; Pata, Kai; Eisemann, Elmar; Szécsi, László; Alcañiz, Mariano; Trayanova, Tania; Themistocleous, Sotiris; Libera, Enrico; Ibañez, Francisco (2023)This video includes project motivation, primary objective and methodology developed at e-DIPLOMA project and emphasize the Responsible Research and Innovation actions implemented in the project. e-DIPLOMA ensures the ... -
Developing a virtual trade fair using an agent-oriented approach
Remolar, Inmaculada; Garcés Calvelo, Alejandro; Rebollo Santamaría, Cristina; Chover, Miguel; Quirós Bauset, Ricardo; Gumbau Portalés, Jesús Springer (2015)Online virtual trade fairs are becoming a popular way of establishing economic trade relationships nowadays. In the current context of the world economy, new ways of creating virtual environments where suppliers can show ... -
Image mapping system for simulating ceramic environments
Remolar, Inmaculada; Chover, Miguel; Rebollo Santamaría, Cristina; Gasch, Cristina Springer (2018)Minimizing costs and increasing sales are a goal for every busi- ness nowadays. This fact, together with the development of new technologies, have driven the emergence of virtual applications where the customers can ... -
Immersive Virtual-Reality System for Aircraft Maintenance Education: A Case Study
Gomez-Cambronero, Águeda; Miralles, Ignacio; Tonda Ramos, Anna; Remolar, Inmaculada MDPI (2023-04-02)Aircraft maintenance is a highly relevant procedure in many industries, yet obtaining qualified personnel to carry it out is a difficult task. Training in such techniques is complex and requires access to facilities and ... -
Learning First Aid with a Video Game
Rebollo Santamaría, Cristina; Gasch, Cristina; Remolar, Inmaculada; Delgado Gomis, Daniel MDPI (2021-12-02)Any citizen can be involved in a situation that requires basic first aid knowledge. For this reason, it is important to be trained in this kind of activity. Serious games have been presented as a good option to integrate ... -
Learning History Using Virtual and Augmented Reality
Remolar, Inmaculada; Rebollo Santamaría, Cristina; Fernández Moyano, Jon Andoni MDPI (2021-11-08)Master lectures of history are usually quite boring for the students, and to keep their attention requires a great effort from teachers. Virtual and Augmented Reality have a clear potential in education and can solve this ... -
Mejorar la destreza matemática con un videojuego de Realidad Aumentada
Rebollo Santamaría, Cristina; Remolar, Inmaculada; rossano, veronica; Gasch, Cristina CEUR Workshop Proceedings (CEUR-WS.org) (2020)The traditional method of learning multiplication tables is a repetitive and boring task. Teachers try to find new methods to motivate children in this learning. One of the lines to keep in mind it is to integrate ... -
Multimedia augmented reality game for learning math
Rebollo Santamaría, Cristina; Remolar, Inmaculada; Rossano, Veronica; Lanzilotti, Rosa Springer (2022-05)The traditional method for learning the multiplication tables is a repetitive and boring task. Teachers try to find new methods to motivate children in this tedious duty, and one of the lines to consider is to integrate ... -
Multiresolution Foliage Rendering
Gasch, Cristina; Chover, Miguel; Remolar, Inmaculada; Rebollo Santamaría, Cristina CEUR Workshop Proceedings (CEUR-WS.org) (2020)This work presents a continuous level of detail representation of foliage of trees. Multiresolution modeling allows to adapt the number of polygons to render to the relevance of the object in the scene. However, foliage ... -
Predicting Student Performance with Virtual Resources Interaction Data
Martínez-Martínez, Alex; Montoliu Colás, Raul; Aguilo Salinas, Jesus; Remolar, Inmaculada Springer (2023)E-learning can be able to act where traditional education cannot, thanks to its ease of interaction with virtual resources. In this work, the possibility of predicting the final outcome of students based solely on their ... -
Privacy in Indoor Positioning Systems: A Systematic Review
Holcer, Sylvia; Torres-Sospedra, Joaquín; Gould, Michael; Remolar, Inmaculada IEEE (2020)This article presents a systematic review of privacy in indoor positioning systems. The selected 41 articles on location privacy preserving mechanisms employ non-inherently private methods such as encryption, k-anonymity, ... -
Procedural modeling of plant ecosystems maximizing vegetation cover
Gasch, Cristina; Martínez Sotoca, José; Chover, Miguel; Remolar, Inmaculada; Rebollo Santamaría, Cristina Springer (2022-03-02)Vegetation plays a major role in the realistic display of outdoor scenes. However, manual plant placement can be tedious. For this reason this paper presents a new proposal in the field of procedural modeling of natural ... -
Procedural modelling of terrains with constraints
Gasch, Cristina; Chover, Miguel; Remolar, Inmaculada; Rebollo Santamaría, Cristina Springer (2020-08-18)Terrain is an essential part of any outdoor environment and, consequently, many techniques have appeared that deal with the problem of its automatic generation, such as procedural modeling. One form to create terrains ... -
Reflexiones sobre por qué el estudiantado no acude a las actividades complementarias y propuesta de soluciones
Montoliu Colás, Raul; Rebollo Santamaría, Cristina; Remolar, Inmaculada JENUI Editores (2022-07)En el grado en Diseño y Desarrollo de Videojuegos de la universidad Jaume I de Castellón parte del estudiantado tiene la opinión de que el profesorado que imparte la docencia en el grado deberían ser profesionales del ... -
Three-dimensional trees for virtual globes
Rebollo Santamaría, Cristina; Remolar, Inmaculada; Gumbau Portalés, Jesús; Chover, Miguel Taylor & Francis (2014)One of the problems in virtual globes technologies is the real-time representation of vegetal species. In forest or garden representations, the low detailed plants produce a lack of realism. Efficient techniques are required ...