A game engine designed to simplify 2D video game development
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Otros documentos de la autoría: Chover, Miguel; Marin-Lora, Carlos; Rebollo Santamaría, Cristina; Remolar, Inmaculada
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Título
A game engine designed to simplify 2D video game developmentFecha de publicación
2020-01-14Editor
Springer VerlagISSN
1380-7501; 1573-7721Cita bibliográfica
Chover, M., Marín, C., Rebollo, C. et al. A game engine designed to simplify 2D video game development. Multimed Tools Appl (2020). https://doi.org/10.1007/s11042-019-08433-zTipo de documento
info:eu-repo/semantics/articleVersión de la editorial
https://link.springer.com/article/10.1007/s11042-019-08433-zVersión
info:eu-repo/semantics/acceptedVersionPalabras clave / Materias
Resumen
In recent years, the increasing popularity of casual games for mobile and web has
promoted the development of new editors to make video games easier to create. The
development of these interactive applications is ... [+]
In recent years, the increasing popularity of casual games for mobile and web has
promoted the development of new editors to make video games easier to create. The
development of these interactive applications is on its way to becoming democratized, so
that anyone who is interested, without any advanced knowledge of programming, can
create them for devices such as mobile phones or consoles. Nevertheless, most game
development environments rely on the traditional way of programming and need advanced technical skills, even despite today’s improvements. This paper presents a new 2D
game engine that reduces the complexity of video game development processes. The
game specification has been simplified, decreasing the complexity of the engine architecture and introducing a very easy-to-use editing environment for game creation. The
engine presented here allows the behaviour of the game objects to be defined using a very
small set of conditions and actions, without the need to use complex data structures. Some
experiments have been designed in order to validate its ease of use and its capacity in the
creation of a wide variety of games. To test it, users with little experience in programming
have developed arcade games using the presented environment as a proof of its easiness
with respect to other comparable software. Results obtained endorse the concept and the
hypothesis of its easiness of use and demonstrate the engine potential. [-]
Publicado en
Multimed Tools Appl (2020). https://doi.org/10.1007/s11042-019-08433-zProyecto de investigación
TIN2016- 75866-C3-1-R, UJI-B2018-56Derechos de acceso
© Springer Science+Business Media, LLC, part of Springer Nature 2019
“This is a post-peer-review, pre-copyedit version of an article published in Multimedia Tools and Applications. The final authenticated version is available online at: https://doi.org/10.1007/s11042-019-08433-z"
http://rightsstatements.org/vocab/InC/1.0/
info:eu-repo/semantics/openAccess
http://rightsstatements.org/vocab/InC/1.0/
info:eu-repo/semantics/openAccess
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