• openAccess   Modulating the Gameplay Challenge Through Simple Visual Computing Elements: A Cube Puzzle Case Study 

      Ribelles, Jose; Lopez, Angeles; Traver, V. Javier UNIR - Universidad Internacional de La Rioja (2022-05-02)
      Positive player’s experiences greatly rely on a balanced gameplay where the game difficulty is related to player’s skill. Towards this goal, the gameplay can be modulated to make it easier or harder. In this work, a ...
    • openAccess   Spherical panorama compositing through depth estimation 

      Saura Herreros, Miguel; Lopez, Angeles; Ribelles, Jose Springer (2021-09-01)
      In this paper, we propose to work in the 2.5D space of the scene to facilitate composition of new spherical panoramas. For adding depths to spherical panoramas, we extend an existing method that was designed to estimate ...