Modulating the Gameplay Challenge Through Simple Visual Computing Elements: A Cube Puzzle Case Study
![Thumbnail](/xmlui/bitstream/handle/10234/200479/ribelles_2022_modulating.pdf.jpg?sequence=4&isAllowed=y)
Ver/ Abrir
Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/9
comunitat-uji-handle2:10234/43662
comunitat-uji-handle3:10234/43643
comunitat-uji-handle4:
INVESTIGACIONMetadatos
Título
Modulating the Gameplay Challenge Through Simple Visual Computing Elements: A Cube Puzzle Case StudyFecha de publicación
2022-05-02Editor
UNIR - Universidad Internacional de La RiojaISSN
1989-1660Cita bibliográfica
J. Ribelles, A. Lopez, V. J. Traver. Modulating the Gameplay Challenge Through Simple Visual Computing Elements: A Cube Puzzle Case Study, International Journal of Interactive Multimedia and Artificial Intelligence, (2022), http://dx.doi.org/10.9781/ijimai.2022.05.001Tipo de documento
info:eu-repo/semantics/articleVersión
info:eu-repo/semantics/publishedVersionPalabras clave / Materias
Resumen
Positive player’s experiences greatly rely on a balanced gameplay where the game difficulty is related to player’s
skill. Towards this goal, the gameplay can be modulated to make it easier or harder. In this work, a ... [+]
Positive player’s experiences greatly rely on a balanced gameplay where the game difficulty is related to player’s
skill. Towards this goal, the gameplay can be modulated to make it easier or harder. In this work, a modulating
mechanism based on visual computing is explored. The main hypothesis is that simple visual modifications
of some elements in the game can have a significant impact on the game experience. This concept, which is
essentially unexplored in the literature, has been experimentally tested with a web-based cube puzzle game
where participants played either the original game or the visually modified game. The analysis is based on
players’ behavior, performance, and replies to a questionnaire upon game completion. The results provide
evidence on the effectiveness of visual computing on gameplay modulation. We believe the findings are relevant
to game researchers and developers because they highlight how a core gameplay can be easily modified with
relatively simple ingredients, at least for some game genres. Interestingly, the insights gained from this study
also open the door to automate the game adaptation based on observed player’s interaction. [-]
Derechos de acceso
© UNIR - Universidad Internacional de La Rioja
info:eu-repo/semantics/openAccess
info:eu-repo/semantics/openAccess
Aparece en las colecciones
- INIT_Articles [752]