Listar INIT_Articles por autoría "69c162e0-5123-4d4b-9406-bef2e5832195"
Mostrando ítems 1-15 de 15
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A game development environment to make 2D games
Marin-Lora, Carlos; Chover, Miguel; Rebollo Santamaría, Cristina; Remolar, Inmaculada Universitat de Girona (2020)The creation of video games involves multidisciplinary processes that are not accessible to the general public. Currently, the development environments are very powerful tools, but they also require an advanced technical ... -
A game engine designed to simplify 2D video game development
Chover, Miguel; Marin-Lora, Carlos; Rebollo Santamaría, Cristina; Remolar, Inmaculada Springer Verlag (2020-01-14)In recent years, the increasing popularity of casual games for mobile and web has promoted the development of new editors to make video games easier to create. The development of these interactive applications is on its ... -
Analysing observer preferences when presenting a product in a rendered scene: 2D vs. autostereoscopic 3D displays
Felip, Francisco; Mulet, Elena; Galán Serrano, Julia; Remolar, Inmaculada Taylor & Francis (2018)This research compares the way the image of a product included within a rendered scene shown on an autostereoscopic 3D display is rated versus the same image shown in a 2D display. The purpose is to understand the observer's ... -
Analyzing autostereoscopic environment configurations for the design of videogames
Martínez Sotoca, José; Chover, Miguel; Remolar, Inmaculada; Loreto, Ricardo Springer Verlag (2019)Stereoscopic devices are becoming more popular every day. The 3D visualization that these displays ofer is being used by videogame designers to enhance the user’s game experience. Autostereoscopic monitors ofer the ... -
Developing a virtual trade fair using an agent-oriented approach
Remolar, Inmaculada; Garcés Calvelo, Alejandro; Rebollo Santamaría, Cristina; Chover, Miguel; Quirós Bauset, Ricardo; Gumbau Portalés, Jesús Springer (2015)Online virtual trade fairs are becoming a popular way of establishing economic trade relationships nowadays. In the current context of the world economy, new ways of creating virtual environments where suppliers can show ... -
Image mapping system for simulating ceramic environments
Remolar, Inmaculada; Chover, Miguel; Rebollo Santamaría, Cristina; Gasch, Cristina Springer (2018)Minimizing costs and increasing sales are a goal for every busi- ness nowadays. This fact, together with the development of new technologies, have driven the emergence of virtual applications where the customers can ... -
Immersive Virtual-Reality System for Aircraft Maintenance Education: A Case Study
Gomez-Cambronero, Águeda; Miralles, Ignacio; Tonda Ramos, Anna; Remolar, Inmaculada MDPI (2023-04-02)Aircraft maintenance is a highly relevant procedure in many industries, yet obtaining qualified personnel to carry it out is a difficult task. Training in such techniques is complex and requires access to facilities and ... -
Learning First Aid with a Video Game
Rebollo Santamaría, Cristina; Gasch, Cristina; Remolar, Inmaculada; Delgado Gomis, Daniel MDPI (2021-12-02)Any citizen can be involved in a situation that requires basic first aid knowledge. For this reason, it is important to be trained in this kind of activity. Serious games have been presented as a good option to integrate ... -
Learning History Using Virtual and Augmented Reality
Remolar, Inmaculada; Rebollo Santamaría, Cristina; Fernández Moyano, Jon Andoni MDPI (2021-11-08)Master lectures of history are usually quite boring for the students, and to keep their attention requires a great effort from teachers. Virtual and Augmented Reality have a clear potential in education and can solve this ... -
Multimedia augmented reality game for learning math
Rebollo Santamaría, Cristina; Remolar, Inmaculada; Rossano, Veronica; Lanzilotti, Rosa Springer (2022-05)The traditional method for learning the multiplication tables is a repetitive and boring task. Teachers try to find new methods to motivate children in this tedious duty, and one of the lines to consider is to integrate ... -
Procedural modeling of plant ecosystems maximizing vegetation cover
Gasch, Cristina; Martínez Sotoca, José; Chover, Miguel; Remolar, Inmaculada; Rebollo Santamaría, Cristina Springer (2022-03-02)Vegetation plays a major role in the realistic display of outdoor scenes. However, manual plant placement can be tedious. For this reason this paper presents a new proposal in the field of procedural modeling of natural ... -
Procedural modelling of terrains with constraints
Gasch, Cristina; Chover, Miguel; Remolar, Inmaculada; Rebollo Santamaría, Cristina Springer (2020-08-18)Terrain is an essential part of any outdoor environment and, consequently, many techniques have appeared that deal with the problem of its automatic generation, such as procedural modeling. One form to create terrains ... -
Three-dimensional trees for virtual globes
Rebollo Santamaría, Cristina; Remolar, Inmaculada; Gumbau Portalés, Jesús; Chover, Miguel Taylor & Francis (2014)One of the problems in virtual globes technologies is the real-time representation of vegetal species. In forest or garden representations, the low detailed plants produce a lack of realism. Efficient techniques are required ... -
View-dependent pruning for real-time rendering of trees
Gumbau Portalés, Jesús; Chover, Miguel; Remolar, Inmaculada; Rebollo Santamaría, Cristina Elsevier (2011-04)The main problem in the real-time rendering of vegetation is the massive amount of primitives to be rendered. These primitives are needed to fully describe the geometry of the plants. However, some of them are not visible ... -
Viewpoint-Driven Simplification of Plant and Tree Foliage
Gasch, Cristina; Remolar, Inmaculada; Chover, Miguel; Rebollo Santamaría, Cristina (2018)Plants and trees are an essential part of outdoor scenes. They are represented by such a vast number of polygons that performing real-time visualization is still a problem in spite of the advantages of the hardware. ...