• openAccess   A gameful blended-learning experience in nursing: A qualitative focus group study 

      Ropero-Padilla, Carmen; Rodriguez-Arrastia, Miguel; Martinez-Ortigosa, Adrian; Salas-Medina, Pablo; Folch Ayora, Ana; Roman, Pablo Elsevier ScienceDirect (2021-08-18)
      Background: The COVID-19 pandemic has posed significant challenges around the world, affecting over 1.5 billion students in 191 countries. This situation has forced faculties and health-related degrees in particular to ...
    • openAccess   Escape Rooms as a Clinical Evaluation Method for Nursing Students 

      Gutiérrez-Puertas, Lorena; Márquez-Hernández, Verónica V.; Román-López, Pablo; Rodriguez-Arrastia, Miguel; Ropero-Padilla, Carmen; Molina-Torres, Guadalupe International Nursing Association of Clinical and Simulated Learning (INACSL) (2020-12)
      Background: There are currently no studies available about the possible use of gamification in the evaluation of nursing students’ clinical skills. The purpose of this study was to understand the gameful experience and ...
    • openAccess   Game-Based Learning Outcomes Among Physiotherapy Students: Comparative Study 

      Molina-Torres, Guadalupe; Rodriguez-Arrastia, Miguel; alarcon rodriguez, raquel; Sánchez Labraca, María Nuria; Sánchez Joya, María del Mar; Roman, Pablo; Requena, Maria del Mar JMIR Publications (2021-03-24)
      Background: University teaching methods are changing, and in response to a classical teacher-centered approach, new methods continue to strengthen knowledge acquisition by involving students more actively in their learning, ...