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Development of an infiltration and heists videogame through interaction with the environment and intelligent NPCs
dc.contributor.author | Torner Ávalos, Ana Isabel | |
dc.contributor.other | Pascual González, Damaris | |
dc.contributor.other | Universitat Jaume I. Departament de Llenguatges i Sistemes Informàtics | |
dc.date.accessioned | 2024-07-30T06:22:14Z | |
dc.date.available | 2024-07-30T06:22:14Z | |
dc.date.issued | 2024-07-17 | |
dc.identifier.uri | http://hdl.handle.net/10234/208396 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2023/2024 | ca_CA |
dc.description.abstract | Currently, video games have a very important role in the entertainment industry. Video game production is constantly growing. The design and development of a videogame, is a process that integrate different tasks: graphic design, animation, characters, mu sic, sound, definition of the game mechanic, environment in which the characters act, formalize rewards, etc; until achieve the final version of it. In this document, is presented the design and implementation of a 3D and third person videogame named Zero el Zorro, as the Final Degree Work report of Ana Isabel Torner Ávalos in Videogame Design and Development. This one, is about robberies by infiltrating a place in order to acquire the loot it has. The place is protected by security mechanisms and a NPC (Non Playable Character) with artificial intelligence. Also, the player can uses bonuses to improve his effectiveness in the robbery and ensure the vic tory. The videogame was created with Unity 3D engine, using C# programming code, and it is playable on PC. | ca_CA |
dc.format.extent | 80 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | ca_CA |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.subject | Document | ca_CA |
dc.subject | Final Degree Work | ca_CA |
dc.subject | Heist | ca_CA |
dc.subject | Infiltration | ca_CA |
dc.subject | Artificial Intelligence (AI) | ca_CA |
dc.subject | Security | ca_CA |
dc.title | Development of an infiltration and heists videogame through interaction with the environment and intelligent NPCs | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
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