Development of a video game about suicide and its consequences on the family environment
Metadatos
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comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
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TFG-TFMMetadatos
Título
Development of a video game about suicide and its consequences on the family environmentAutoría
Tutor/Supervisor; Universidad.Departamento
Rebollo Santamaría, Cristina; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsFecha de publicación
2024-06-06Editor
Universitat Jaume IResumen
Video games serve not only as sources of entertainment but also as platforms with the
potential to offer multifaceted support to individuals. This report elucidates the techni cal framework of the Final Degree Project ... [+]
Video games serve not only as sources of entertainment but also as platforms with the
potential to offer multifaceted support to individuals. This report elucidates the techni cal framework of the Final Degree Project entitled "Creation of an Immersive 3D Video
Game Exploring Suicide and its Impact on Close Relationships". The core objective of
this project is to design a 3D video game using Unity that delves into themes of anx iety, depression, and trauma. The game aims to guide players through the process of
confronting and overcoming personal traumas while uncovering hidden truths, placing
emotions at the heart of its narrative.
The envisioned game design seeks to establish a unique ambiance characterized by
contrast, curiosity, and friendliness. To achieve this, a comprehensive investigation into
mental health issues, notably anxiety, depression, trauma, and suicide, will precede the
development phase. Concurrently, the game’s artistic direction will embrace a 3D ’cute/-
cozy’ modeling aesthetic. It can be described as a type of stylization that combines ’low
poly’ elements with a pleasant, friendly, and cozy aesthetic. This style is characterized by
its simplicity, soft colors, simple geometric shapes, and an overall feeling of warmth and
comfort. This deliberate choice aims to juxtapose the game’s narrative content with its
visual representation, captivating the player’s attention and immersing them within the
game’s universe. The game will adopt an isometric perspective, enabling players to tra verse diverse worlds that progressively unfold the game’s storyline. Player objectives will
encompass exploration of these virtual realms, interaction with the protagonist’s circle of
friends, puzzle-solving, item collection, and a deep introspective journey as the protag onist confronts their inner demons. Given that the protagonist may bear resemblances
to the player, this design element is intended to foster greater player identification and
empathy. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2023/2024
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess