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dc.contributor.authorAgost, Maria-Jesus
dc.contributor.authorVergara, Margarita
dc.contributor.authorBayarri-Porcar, Vicente
dc.date.accessioned2024-06-06T07:26:04Z
dc.date.available2024-06-06T07:26:04Z
dc.date.issued2024-05-22
dc.identifier.citationAgost M-J, Vergara M, Bayarri-Porcar V. Perceiving Design Features in New Interaction Environments: Comparing Rendered Images, 360° Rotation, AR, Immersive and Non-Immersive VR, and Real Product Interaction. Applied Sciences. 2024; 14(11):4470. https://doi.org/10.3390/app14114470ca_CA
dc.identifier.issn2076-3417
dc.identifier.urihttp://hdl.handle.net/10234/207756
dc.description.abstractThe emergence of new display technologies can change the perception of product design features and their assessment. Previous studies are limited to comparisons between a few technologies; the real product is considered only occasionally. This work compares the perceptions of 10 design features in two household products, shown by five display technologies (image rendering, 360° rotation, and augmented, immersive, and non-immersive virtual reality), and also with the real product. Results show that the 360° rotation provides the best perception for the most important features. However, the perception of aesthetic features is better achieved with i_VR. Other global results vary depending on the product. Finally, interaction with the real product shows a quite different perception for many features. The results contribute to the understanding of product perceptions influenced by different displays, comparing them with perceptions generated through real interaction. It is expected that the conclusions will be used to optimize the presentation of product features.ca_CA
dc.format.extent20 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherMultidisciplinary Digital Publishing Institute (MDPI)ca_CA
dc.relationhttps://www.mdpi.com/2076-3417/14/11/4470ca_CA
dc.relation.isPartOfApplied Sciences. 2024; 14(11)ca_CA
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/ca_CA
dc.subjectdisplay technologiesca_CA
dc.subjectaugmented realityca_CA
dc.subjectvirtual realityca_CA
dc.subject360° rotationca_CA
dc.subjectproduct feature perceptionsca_CA
dc.titlePerceiving Design Features in New Interaction Environments: Comparing Rendered Images, 360° Rotation, AR, Immersive and Non-Immersive VR, and Real Product Interactionca_CA
dc.typeinfo:eu-repo/semantics/articleca_CA
dc.identifier.doi10.3390/app14114470
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA
dc.relation.publisherVersionApplied Sciences. 2024; 14(11)ca_CA
dc.type.versioninfo:eu-repo/semantics/publishedVersionca_CA


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