Perceiving Design Features in New Interaction Environments: Comparing Rendered Images, 360° Rotation, AR, Immersive and Non-Immersive VR, and Real Product Interaction
View/ Open
Impact
Scholar |
Other documents of the author: Agost, Maria-Jesus; Vergara, Margarita; Bayarri-Porcar, Vicente
Metadata
Show full item recordcomunitat-uji-handle:10234/9
comunitat-uji-handle2:10234/7035
comunitat-uji-handle3:10234/8617
comunitat-uji-handle4:
INVESTIGACIONMetadata
Title
Perceiving Design Features in New Interaction Environments: Comparing Rendered Images, 360° Rotation, AR, Immersive and Non-Immersive VR, and Real Product InteractionDate
2024-05-22Publisher
Multidisciplinary Digital Publishing Institute (MDPI)ISSN
2076-3417Bibliographic citation
Agost M-J, Vergara M, Bayarri-Porcar V. Perceiving Design Features in New Interaction Environments: Comparing Rendered Images, 360° Rotation, AR, Immersive and Non-Immersive VR, and Real Product Interaction. Applied Sciences. 2024; 14(11):4470. https://doi.org/10.3390/app14114470Type
info:eu-repo/semantics/articlePublisher version
Applied Sciences. 2024; 14(11)Version
info:eu-repo/semantics/publishedVersionSubject
Abstract
The emergence of new display technologies can change the perception of product design features and their assessment. Previous studies are limited to comparisons between a few technologies; the real product is considered ... [+]
The emergence of new display technologies can change the perception of product design features and their assessment. Previous studies are limited to comparisons between a few technologies; the real product is considered only occasionally. This work compares the perceptions of 10 design features in two household products, shown by five display technologies (image rendering, 360° rotation, and augmented, immersive, and non-immersive virtual reality), and also with the real product. Results show that the 360° rotation provides the best perception for the most important features. However, the perception of aesthetic features is better achieved with i_VR. Other global results vary depending on the product. Finally, interaction with the real product shows a quite different perception for many features. The results contribute to the understanding of product perceptions influenced by different displays, comparing them with perceptions generated through real interaction. It is expected that the conclusions will be used to optimize the presentation of product features. [-]
Is part of
Applied Sciences. 2024; 14(11)Project title or grant
https://www.mdpi.com/2076-3417/14/11/4470
Rights
info:eu-repo/semantics/openAccess
This item appears in the folowing collection(s)
- EMC_Articles [820]