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dc.contributor.authorCervigón-Carrasco, Verónica
dc.contributor.authorBallester-Arnal, Rafael
dc.contributor.authorBillieux, Joel
dc.contributor.authorGIL JULIA, BEATRIZ
dc.contributor.authorGiménez-García, Cristina
dc.contributor.authorCastro-Calvo, Jesús
dc.date.accessioned2024-02-09T10:26:28Z
dc.date.available2024-02-09T10:26:28Z
dc.date.issued2023-12-22
dc.identifier.citationCervigón-Carrasco, Verónica, Rafael Ballester-Arnal, Joël Billieux, Beatriz Gil-Juliá, Cristina Giménez-García, and Jesús Castro-Calvo. "Distortions in time perception related to videogames, pornography, and TV series exposure: An experimental study in three independent samples", Journal of Behavioral Addictions 12, 4 (2023): 938-952, doi: https://doi.org/10.1556/2006.2023.00067ca_CA
dc.identifier.issn2062-5871
dc.identifier.issn2063-5303
dc.identifier.urihttp://hdl.handle.net/10234/205788
dc.description.abstractBackground and aims Time perception is a cognitive process involving both the ability to estimate the duration of an event (time estimation, TE) and the subjective perception of its passage (time passage, TP). Studies show that alteration in TE/TP is associated with substance use disorders. However, little is known about the impact of these alterations in potentially problematic online behaviors. We explore TE and TP while participants were exposed to cues related to videogames, pornography, and TV series, and the relationship of TE and TP with scores from instruments that measure problematic gaming (PG), problematic pornography use (PPU), and problematic binge-watching (BW). Methods Participants from three independent samples (40 men from Luxembourg; 99 Spanish men, 111 Spanish women) completed an experimental task designed to assess TE and TP while they were exposed to short clips related to videogames, pornography, TV series, and documentaries (control condition). Participants also completed different self-reports. Results Whereas men underestimated the time that they were exposed to pornography and TV series, women overestimated it. For videogames, we showed a consistent pattern of overestimation of time duration. Time was systematically perceived as passing faster while participants were presented with TV series and pornography. Regarding the association between time perception and PG, PPU, and BW, TE did not correlate with any of the indicators of problematic engagement assessed; but TP correlated with several of these indicators. Discussion and conclusions The present preliminary results showed mixed evidence regarding the involvement of time perception in gaming, pornography use, and binge-watching.ca_CA
dc.format.extent15 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherAkadémiai Kiadóca_CA
dc.relation.isPartOfJournal of Behavioral Addictions 12 (2023) 4, 938–952ca_CA
dc.rights© 2023 The Author(s)ca_CA
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/ca_CA
dc.subjecttime perceptionca_CA
dc.subjecttime estimationca_CA
dc.subjecttime passageca_CA
dc.subjectproblematic gamingca_CA
dc.subjectproblematic pornography useca_CA
dc.subjectbinge watchingca_CA
dc.titleDistortions in time perception related to videogames, pornography, and TV series exposure: An experimental study in three independent samplesca_CA
dc.typeinfo:eu-repo/semantics/articleca_CA
dc.identifier.doihttps://doi.org/10.1556/2006.2023.00067
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA
dc.type.versioninfo:eu-repo/semantics/publishedVersionca_CA
project.funder.nameUniversitat Jaume Ica_CA
oaire.awardNumberPREDOC/2019/59ca_CA
dc.subject.ods3. Salud y bienestarca_CA


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