Distortions in time perception related to videogames, pornography, and TV series exposure: An experimental study in three independent samples
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Títol
Distortions in time perception related to videogames, pornography, and TV series exposure: An experimental study in three independent samplesAutoria
Data de publicació
2023-12-22Editor
Akadémiai KiadóISSN
2062-5871; 2063-5303Cita bibliogràfica
Cervigón-Carrasco, Verónica, Rafael Ballester-Arnal, Joël Billieux, Beatriz Gil-Juliá, Cristina Giménez-García, and Jesús Castro-Calvo. "Distortions in time perception related to videogames, pornography, and TV series exposure: An experimental study in three independent samples", Journal of Behavioral Addictions 12, 4 (2023): 938-952, doi: https://doi.org/10.1556/2006.2023.00067Tipus de document
info:eu-repo/semantics/articleVersió
info:eu-repo/semantics/publishedVersionParaules clau / Matèries
Resum
Background and aims
Time perception is a cognitive process involving both the ability to estimate the duration of an event (time estimation, TE) and the subjective perception of its passage (time passage, TP). Studies ... [+]
Background and aims
Time perception is a cognitive process involving both the ability to estimate the duration of an event (time estimation, TE) and the subjective perception of its passage (time passage, TP). Studies show that alteration in TE/TP is associated with substance use disorders. However, little is known about the impact of these alterations in potentially problematic online behaviors. We explore TE and TP while participants were exposed to cues related to videogames, pornography, and TV series, and the relationship of TE and TP with scores from instruments that measure problematic gaming (PG), problematic pornography use (PPU), and problematic binge-watching (BW).
Methods
Participants from three independent samples (40 men from Luxembourg; 99 Spanish men, 111 Spanish women) completed an experimental task designed to assess TE and TP while they were exposed to short clips related to videogames, pornography, TV series, and documentaries (control condition). Participants also completed different self-reports.
Results
Whereas men underestimated the time that they were exposed to pornography and TV series, women overestimated it. For videogames, we showed a consistent pattern of overestimation of time duration. Time was systematically perceived as passing faster while participants were presented with TV series and pornography. Regarding the association between time perception and PG, PPU, and BW, TE did not correlate with any of the indicators of problematic engagement assessed; but TP correlated with several of these indicators.
Discussion and conclusions
The present preliminary results showed mixed evidence regarding the involvement of time perception in gaming, pornography use, and binge-watching. [-]
Publicat a
Journal of Behavioral Addictions 12 (2023) 4, 938–952Entitat finançadora
Universitat Jaume I
Codi del projecte o subvenció
PREDOC/2019/59
Drets d'accés
© 2023 The Author(s)
info:eu-repo/semantics/openAccess
info:eu-repo/semantics/openAccess
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