Creating a treadmill running video game with smartwatch interaction
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Other documents of the author: Marin-Lora, Carlos; Chover, Miguel; Yanet Martín, Micaela; García Rytman, Linda
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comunitat-uji-handle2:10234/43662
comunitat-uji-handle3:10234/43643
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Title
Creating a treadmill running video game with smartwatch interactionDate
2023Publisher
SpringerBibliographic citation
Marín-Lora, C., Chover, M., Martín, M.Y. et al. Creating a treadmill running video game with smartwatch interaction. Multimed Tools Appl (2023). https://doi.org/10.1007/s11042-023-17752-1Type
info:eu-repo/semantics/articlePublisher version
https://link.springer.com/article/10.1007/s11042-023-17752-1Version
info:eu-repo/semantics/publishedVersionSubject
Abstract
In recent years, indoor or at-home sports have experienced signifcant growth. However,
monotony is a common challenge in these static physical activities. Exergames, a genre of
video games that combines physical ... [+]
In recent years, indoor or at-home sports have experienced signifcant growth. However,
monotony is a common challenge in these static physical activities. Exergames, a genre of
video games that combines physical activity and entertainment, have emerged as an attractive solution. Nevertheless, running on a treadmill and engaging in other activities simultaneously presents additional challenges. The balance and concentration required during
running while interacting with a video game demand a special focus on the design of the
Exergame. This paper presents a mobile Exergame designed specifcally for treadmill running, utilizing interaction with a smartwatch. The game ofers natural environments where,
through smartwatch technology, it interprets the player’s movements, transforming them
into running speed and interactive actions by detecting gestures within the game. The main
objective is to provide users with a satisfying gaming experience tailored to the characteristics of treadmill running. Particular emphasis has been placed on prioritizing the playful
component of this Exergame, recognizing its relevance in the context of treadmill running.
To evaluate the achievement of objectives and the proposed hypothesis, a comparative
study was conducted between the proposed Exergame and a treadmill running simulator.
Participants experienced both experiences and subsequently completed the Game Experience Questionnaire (GEQ), specifcally the In-game GEQ version. The results obtained
indicate that participants had a better gaming experience in the Exergame than in the simulator. These fndings highlight the importance of prioritizing the playful component in
Exergames and provide guidelines for future improvements and developments in the feld. [-]
Is part of
Multimedia Tools and ApplicationsFunder Name
valgrAI—Graduate School and Research Network of Artifcial Intelligence | Generalitat Valenciana | European Union | Agencia Estatal de Investigación | Generalitat Valenciana
Project code
PID2019-106426RB-C32 | PDC2021-120997-C31 | MCIN/ AEI/10.13039/501100011033 | CIAICO/2021/037
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info:eu-repo/semantics/openAccess
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