Creating a treadmill running video game with smartwatch interaction
Visualitza/
Impacte
Scholar |
Altres documents de l'autoria: Marin-Lora, Carlos; Chover, Miguel; Yanet Martín, Micaela; García Rytman, Linda
Metadades
Mostra el registre complet de l'elementcomunitat-uji-handle:10234/9
comunitat-uji-handle2:10234/43662
comunitat-uji-handle3:10234/43643
comunitat-uji-handle4:
INVESTIGACIONMetadades
Títol
Creating a treadmill running video game with smartwatch interactionData de publicació
2023Editor
SpringerCita bibliogràfica
Marín-Lora, C., Chover, M., Martín, M.Y. et al. Creating a treadmill running video game with smartwatch interaction. Multimed Tools Appl (2023). https://doi.org/10.1007/s11042-023-17752-1Tipus de document
info:eu-repo/semantics/articleVersió de l'editorial
https://link.springer.com/article/10.1007/s11042-023-17752-1Versió
info:eu-repo/semantics/publishedVersionParaules clau / Matèries
Resum
In recent years, indoor or at-home sports have experienced signifcant growth. However,
monotony is a common challenge in these static physical activities. Exergames, a genre of
video games that combines physical ... [+]
In recent years, indoor or at-home sports have experienced signifcant growth. However,
monotony is a common challenge in these static physical activities. Exergames, a genre of
video games that combines physical activity and entertainment, have emerged as an attractive solution. Nevertheless, running on a treadmill and engaging in other activities simultaneously presents additional challenges. The balance and concentration required during
running while interacting with a video game demand a special focus on the design of the
Exergame. This paper presents a mobile Exergame designed specifcally for treadmill running, utilizing interaction with a smartwatch. The game ofers natural environments where,
through smartwatch technology, it interprets the player’s movements, transforming them
into running speed and interactive actions by detecting gestures within the game. The main
objective is to provide users with a satisfying gaming experience tailored to the characteristics of treadmill running. Particular emphasis has been placed on prioritizing the playful
component of this Exergame, recognizing its relevance in the context of treadmill running.
To evaluate the achievement of objectives and the proposed hypothesis, a comparative
study was conducted between the proposed Exergame and a treadmill running simulator.
Participants experienced both experiences and subsequently completed the Game Experience Questionnaire (GEQ), specifcally the In-game GEQ version. The results obtained
indicate that participants had a better gaming experience in the Exergame than in the simulator. These fndings highlight the importance of prioritizing the playful component in
Exergames and provide guidelines for future improvements and developments in the feld. [-]
Publicat a
Multimedia Tools and ApplicationsEntitat finançadora
valgrAI—Graduate School and Research Network of Artifcial Intelligence | Generalitat Valenciana | European Union | Agencia Estatal de Investigación | Generalitat Valenciana
Codi del projecte o subvenció
PID2019-106426RB-C32 | PDC2021-120997-C31 | MCIN/ AEI/10.13039/501100011033 | CIAICO/2021/037
Drets d'accés
info:eu-repo/semantics/openAccess
Apareix a les col.leccions
- INIT_Articles [752]