Design and implementation of an artificial intelligence for a horror videogame in Unreal Engine 5
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Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadatos
Título
Design and implementation of an artificial intelligence for a horror videogame in Unreal Engine 5Tutor/Supervisor; Universidad.Departamento
Sales Gil, Jorge; Universitat Jaume I. Departament d'Enginyeria i Ciència dels ComputadorsFecha de publicación
2023-07-19Editor
Universitat Jaume IResumen
This document presents the Final Degree Work report of Miguel Martínez Martínez in
Bachelor’s Degree in Video Game Design and Development.
The main concept is how to implement a main enemy for a horror video game ... [+]
This document presents the Final Degree Work report of Miguel Martínez Martínez in
Bachelor’s Degree in Video Game Design and Development.
The main concept is how to implement a main enemy for a horror video game using
Unreal Engine 5, employing the various systems that this game engine provides for the
creation of non playable characters. This enemy will be able to learn according to its
state and interactions with the player, allowing it to react to certain events in different
ways to achieve unpredictable behavior.
In addition, some of the behaviors, actions and systems obtained after the creation of
the enemy are reusable for other video game genres. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2022/2023
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess