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dc.contributor.authorFerrando Felix, Jose
dc.contributor.otherValero Ramón, Zoe
dc.contributor.otherUniversitat Jaume I. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2023-07-26T08:18:54Z
dc.date.available2023-07-26T08:18:54Z
dc.date.issued2023-07-17
dc.identifier.urihttp://hdl.handle.net/10234/203631
dc.descriptionTreball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2022/2023ca_CA
dc.description.abstractThis document constitutes the Final Degree Work report of Jose Ferrando Felix, student in Video Game Design and Development. The work consists of a proof of concept for a video game aimed at aiding patients in post-stroke rehabilitation through therapy gamification, serving as the first iteration of a medium to long-term project. In order to gamify therapy in the most realistic and organic way possible, Virtual Reality technology is utilized. The game presents a variety of minigames as exercise proposals that contribute to both the motor rehabilitation and neurorehabilitation aspects of the stroke recovery process.ca_CA
dc.format.extent41 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/ca_CA
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.subjectvideo gameca_CA
dc.subjectgamificationca_CA
dc.subjectvirtual realityca_CA
dc.subjectOpenXRca_CA
dc.subjectneurorehabilitationca_CA
dc.subjectmotor rehabilitationca_CA
dc.titleDevelopment of a therapy game proof of concept using the Virtual Reality technologyca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA


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