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Video game development in Unity to represent the addiction phases through the use of non-Euclidean spaces
dc.contributor.author | Ramos Montañés, Alba | |
dc.contributor.other | Martí Avilés, José Vicente | |
dc.contributor.other | Universitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors | |
dc.date.accessioned | 2023-07-26T07:33:17Z | |
dc.date.available | 2023-07-26T07:33:17Z | |
dc.date.issued | 2023-06-09 | |
dc.identifier.uri | http://hdl.handle.net/10234/203613 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2022/2023 | ca_CA |
dc.description.abstract | Over the quiet storm symbolizes a voyage through the different phases that an addicted person could present: from the first contact, through experimentation, and finally to an uncertain end that can be decided by the player. For its correct representation, the game makes use of non-Euclidean spaces, with the intention of creating confusion and disorientation. This game represents not only a journey, but complicated thoughts and emotions, using the fewest possible words. Playing it is a different experience for each person, leaving in each individual a complex mixture of feelings. Even though this game has been created to focus on a particular subject, the true meaning of itself can be only decided by each player. | ca_CA |
dc.format.extent | 67 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | ca_CA |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.subject | addictions | ca_CA |
dc.subject | non-euclidean | ca_CA |
dc.subject | portals | ca_CA |
dc.subject | team work | ca_CA |
dc.subject | video game development | ca_CA |
dc.subject | puzzles | ca_CA |
dc.title | Video game development in Unity to represent the addiction phases through the use of non-Euclidean spaces | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
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Grau en Disseny i Desenvolupament de Videojocs [283]
VJ1241